I'm a senior game developer with deep hands-on experience building mobile casual, hyper-casual, and multiplayer games. I excel at driving technical direction, mentoring developers, and shipping from initial prototype through post-launch production. I love crafting polished gameplay, clean architecture, performance optimization, and collaborating with cross-disciplinary teams. I'm passionate about turning bold ideas into engaging player experiences and sharing knowledge to help others grow.

Shimon Raichik

I'm a senior game developer with deep hands-on experience building mobile casual, hyper-casual, and multiplayer games. I excel at driving technical direction, mentoring developers, and shipping from initial prototype through post-launch production. I love crafting polished gameplay, clean architecture, performance optimization, and collaborating with cross-disciplinary teams. I'm passionate about turning bold ideas into engaging player experiences and sharing knowledge to help others grow.

Available to hire

I’m a senior game developer with deep hands-on experience building mobile casual, hyper-casual, and multiplayer games. I excel at driving technical direction, mentoring developers, and shipping from initial prototype through post-launch production.

I love crafting polished gameplay, clean architecture, performance optimization, and collaborating with cross-disciplinary teams. I’m passionate about turning bold ideas into engaging player experiences and sharing knowledge to help others grow.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Hebrew (modern)
Fluent
English
Fluent
Russian
Fluent

Work Experience

Senior Unity Developer at Muuula Games
January 1, 2024 - January 1, 2024
Worked on a casual mobile title, contributing to architecture, gameplay, performance optimization, tech-art and production pipelines.
Senior Unity Developer at JellyButton (Playtika)
January 1, 2023 - January 1, 2023
Key developer on Dice Life, a large-scale, story-driven casual game. Involved in core mechanics, content systems, and feature implementation.
Senior Unity Developer at CrazyLabs
January 1, 2022 - January 1, 2022
Developed mobile games for the Miraculous Ladybug brand, contributed to architecture, gameplay, and most game systems.
Lead Developer at PlayStudios
January 1, 2021 - January 1, 2021
Led development in an experimental hyper-casual division, guiding technical direction, rapid prototyping and infrastructure.
Consultant at Self employed
January 1, 2019 - November 7, 2025
Providing development and architecture support as well as game design, for gaming projects.
CTO, Architect & Lead Developer at Kinkajoo Games
January 1, 2019 - January 1, 2019
Led the development from prototype to production of the official Rummikub® multiplayer app, serving millions of users.
CTO, Architect & Lead Developer at Playful Shark
January 1, 2015 - January 1, 2015
Delivered high-polish advergames for major brands across multiple platforms and various scales.
Architect & Lead Developer at Metatron
January 1, 2009 - January 1, 2009
Delivered high-polish advergames for major brands in Flash and JS.
Network QA Engineer at Juniper Networks
January 1, 2007 - January 1, 2007
Automation QA Developer at IDF Intelligence Corps
January 1, 2005 - January 1, 2005
Co-founder, CTO, Architect & Lead Developer at Rogue Rats
January 1, 2024 - January 1, 2025
Co-founded the studio and led game architecture, directing development and product strategy for a self-funded title; oversaw tech direction and team execution.
Senior Unity Developer at Muula Games
January 1, 2023 - January 1, 2024
Led Unity-based mobile game development, implementing gameplay features, optimizations, and cross-functional collaboration.
Senior Unity Developer at Jelly Button (Playtika)
January 1, 2022 - January 1, 2023
Drove scalable multiplayer gameplay features and polished UI/UX for mobile titles.
Senior Unity Developer at Crazy Labs
January 1, 2021 - January 1, 2022
Led Unity development streams, built gameplay loops, mentored junior developers across titles.
Lead Developer at Play Studios
January 1, 2020 - January 1, 2021
Led development in an experimental division, prototyping gameplay systems and guiding production.
Consultant at Self-Employed
January 1, 2019 - Present
Provided architecture, game development and advisory services to multiple clients in AR/VR and mobile games.
CTO, Architect & Lead Developer at Kinkajoo Games
January 1, 2016 - January 1, 2019
Led development of the official Rummikub multiplayer app from prototype to production, serving millions of users.
Unity & Programming Lecturer at Shenkar College / TilTan / IDC Reichman University
January 1, 2015 - January 1, 2020
Taught Unity and programming courses across partner institutions, guiding students in game development.
CTO, Architect & Lead Developer at Playful Shark
January 1, 2010 - January 1, 2015
Led architecture and development for the studio’s hyper-casual and casual mobile titles; steered project delivery.
Architect & Lead Developer at Metatron
January 1, 2007 - January 1, 2009
Built high-polish adver games using Flash and JS for major brands.
Network QA Engineer at Juniper Networks
January 1, 2005 - January 1, 2007
Performed QA engineering for network products, ensuring quality and performance.
Automation QA Developer at IDF Intelligence Corps
January 1, 2000 - January 1, 2005
Automation QA development and testing work, supporting military hardware/software projects.

Education

Practical Engineering in Electronics and Electronic Systems at Ort Singalovski College, Tel-Aviv
January 1, 2000 - January 1, 2000
Practical Engineering in Electronics and Electronic Systems at Ort Singalo Vski College, Tel-Aviv
January 11, 2030 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Education