Hi, I’m Glib Omelnytskyi, a Unity Developer with 4+ years of experience delivering mobile games (casual, hyper-casual, and 2D PC projects) and robust gameplay systems. I’m proficient at creating scalable gameplay logic, flexible UI, client–server features, optimization, and SDK integration. I’ve taken games from prototype to release in both team and freelance environments, and I also have non-commercial experience with PC multiplayer prototypes. I enjoy solving technical challenges, building internal tools to speed up development, and delivering polished user experiences across devices. I’m comfortable collaborating with designers, QA, and product teams, and I’m always looking for ways to improve performance, stability, and player engagement.

Glib Omelnytskyi

Hi, I’m Glib Omelnytskyi, a Unity Developer with 4+ years of experience delivering mobile games (casual, hyper-casual, and 2D PC projects) and robust gameplay systems. I’m proficient at creating scalable gameplay logic, flexible UI, client–server features, optimization, and SDK integration. I’ve taken games from prototype to release in both team and freelance environments, and I also have non-commercial experience with PC multiplayer prototypes. I enjoy solving technical challenges, building internal tools to speed up development, and delivering polished user experiences across devices. I’m comfortable collaborating with designers, QA, and product teams, and I’m always looking for ways to improve performance, stability, and player engagement.

Available to hire

Hi, I’m Glib Omelnytskyi, a Unity Developer with 4+ years of experience delivering mobile games (casual, hyper-casual, and 2D PC projects) and robust gameplay systems. I’m proficient at creating scalable gameplay logic, flexible UI, client–server features, optimization, and SDK integration. I’ve taken games from prototype to release in both team and freelance environments, and I also have non-commercial experience with PC multiplayer prototypes.

I enjoy solving technical challenges, building internal tools to speed up development, and delivering polished user experiences across devices. I’m comfortable collaborating with designers, QA, and product teams, and I’m always looking for ways to improve performance, stability, and player engagement.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Freelance Unity Developer at DadGames
February 1, 2025 - February 1, 2025
Developed 5+ hyper casual games, 1 mid-core mobile game and 1 Windows-based project. Integrated SDKs (Firebase, InMobi CMP, Monedata, InstallReferrer, Bright); implemented advertising systems (IronSource, Google Ads, AppLovin Max); provided multi-touch on Windows devices; reduced launch time; optimized performance; created simple shaders and VFX; published on Google Play, set up IAP and resolved .aab build deployment issues.
Unity Software Developer at Enixan Entertainment
April 1, 2024 - April 1, 2024
Developed 2 casual games (Farm genre); added Battle Pass; created new units, their logic and animations; adjusted UI.
Unity Developer at AlphaNova/Murka
October 1, 2023 - October 1, 2023
Created and maintained 5+ mobile casual games, each with over 1 million downloads (genres: crossword, Tetris, blackjack, solitaire). Maintained Firebase Remote Config, Facebook, AppLovin Max, IronSource, Addressables; implemented localization; reduced build size; implemented UI layouts; diagnosed production bugs and prioritized fixes; client-server: saving, leaderboards via WebSockets, and custom analytics via Unity requests; audio optimization and implementation.
Freelance Unity Developer at DadGames
June 1, 2024 - February 1, 2025
Developed 5+ hyper-casual games, one mid-core mobile game, and a 2D PC project. Integrated SDKs (Firebase SDK, InMobi CMP, Monedata, InstallReferrer, BrightSDK) and resolved compatibility issues. Implemented ad systems: IronSource, Google Ads, AppLovin MAX. Reduced initial loading time and optimized runtime performance. Created basic shaders and VFX. Published games on Google Play: configured IAP and resolved deployment issues.
Project based Unity Developer at Enixan Entertainment
December 1, 2023 - April 1, 2024
Developed 2 casual Farm games; added a Battle Pass system; worked on unit system: animations, logic and data; created flexible UI with Localization; fixed bugs in client-server saving.
Unity Developer at AlphaNova/Murka
November 1, 2020 - October 1, 2023
Created and maintained 5+ mobile casual games with a combined 15M+ downloads on Google Play; Firebase Remote Config, Facebook, AppLovin Max, IronSource, Addressables; implemented localization; reduced build size; implemented UI layouts; diagnosed and fixed production bugs, triaged bug fixes; client–server features: saving system, profiles, leaderboards via WebSockets, and custom analytics via UnityWebRequest; audio optimization and implementation.

Education

Master degree at Oles Honchar Dnipro National University
January 1, 2018 - January 1, 2020
Bachelor degree at Oles Honchar Dnipro National University
January 1, 2014 - January 1, 2018
Master's degree in Software Engineering at Oles Honchar Dnipro National University
January 1, 2018 - December 31, 2020
Bachelor's degree in Software Engineering at Oles Honchar Dnipro National University
January 1, 2014 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment