Hi, I’m Glib Omelnytskyi, a Unity Developer with 4+ years of experience delivering mobile games (casual, hyper-casual, and 2D PC projects) and robust gameplay systems. I’m proficient at creating scalable gameplay logic, flexible UI, client–server features, optimization, and SDK integration. I’ve taken games from prototype to release in both team and freelance environments, and I also have non-commercial experience with PC multiplayer prototypes.
I enjoy solving technical challenges, building internal tools to speed up development, and delivering polished user experiences across devices. I’m comfortable collaborating with designers, QA, and product teams, and I’m always looking for ways to improve performance, stability, and player engagement.
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