I am JIALIANG XIN, a Unity Technical Lead with a passion for building scalable gameplay systems and optimized rendering pipelines. Based in Dublin, I lead cross-functional teams to deliver story-driven puzzle experiences and robust editor tools. My strengths include architecture design (MVC, ECS/FSM), performance tuning (FPS, memory use), and CI/CD automation to accelerate deployment. I enjoy turning complex problems into maintainable code and delightful player experiences.

JIALIANG XIN

I am JIALIANG XIN, a Unity Technical Lead with a passion for building scalable gameplay systems and optimized rendering pipelines. Based in Dublin, I lead cross-functional teams to deliver story-driven puzzle experiences and robust editor tools. My strengths include architecture design (MVC, ECS/FSM), performance tuning (FPS, memory use), and CI/CD automation to accelerate deployment. I enjoy turning complex problems into maintainable code and delightful player experiences.

Available to hire

I am JIALIANG XIN, a Unity Technical Lead with a passion for building scalable gameplay systems and optimized rendering pipelines. Based in Dublin, I lead cross-functional teams to deliver story-driven puzzle experiences and robust editor tools.

My strengths include architecture design (MVC, ECS/FSM), performance tuning (FPS, memory use), and CI/CD automation to accelerate deployment. I enjoy turning complex problems into maintainable code and delightful player experiences.

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Skills

Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Technical Lead at Lunami Games
June 1, 2025 - Present
Story-driven puzzle game development. Architected core framework (MVC, event-driven) with save system, quest progression, FSM-based AI, and camera controls. Technical gatekeeper for code integration. Built a custom narrative editor integrating camera, dialogue, VFX, and AI—cut scene creation time by 67%. Optimized Spine animations from 30 to 100+ FPS via render batching strategies. Led Agile team in 2-week sprints; established CI/CD with Unity Cloud Build & GitHub Actions.
Unity Programmer at Shanghai Leiyu Network
March 1, 2022 - January 1, 2023
Kepler: Last Stand (PC/Console). Built scalable UI framework with object pooling, achieving 20% memory reduction. Developed dynamic camera system (Cinemachine), reducing occlusion issues by 35%. Implemented boss fight mechanics (FSM) and ECS-based combat system for multi-entity processing. Cross-platform input handling with Unity Input System including controller haptics.
Unity Developer at Hangzhou Shenghe Network
March 1, 2021 - February 1, 2022
Legend (Mobile MMORPG). Architected client-server networking layer with state synchronization for real-time multiplayer. Optimized MMO performance (LOD, quadtree spatial partitioning) maintaining 60+ FPS with dozens of concurrent players. Implemented A* pathfinding and red dot notification system (25% redundancy reduction).

Education

MSc Electronic and Computer Technology (IoT) at Dublin City University
January 11, 2030 - January 1, 2024
BSc Computer Science and Technology at Jiaxing Nanhu University
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment