I’m Mengcen Shi, an XR Interaction Designer and UI/UX designer with a passion for turning ideas into embodied, playful experiences. I create avatars, interfaces, and prototyping systems that invite natural exploration and curiosity across AR/VR, mobile, and web platforms. My work blends design thinking with hands-on prototyping in Unity, Figma, and the Adobe Creative Suite to ship quick iterations and meaningful interactions. Recent projects include a startup Avatar/UI design, a Stanford Game Jam MR experience, and the MOVEsician app where I led end-to-end UI, built scalable component systems, and ran rapid playtests with real users. I’m excited to push the boundaries of design in immersive media and culture-driven products.

Mengcen Shi

I’m Mengcen Shi, an XR Interaction Designer and UI/UX designer with a passion for turning ideas into embodied, playful experiences. I create avatars, interfaces, and prototyping systems that invite natural exploration and curiosity across AR/VR, mobile, and web platforms. My work blends design thinking with hands-on prototyping in Unity, Figma, and the Adobe Creative Suite to ship quick iterations and meaningful interactions. Recent projects include a startup Avatar/UI design, a Stanford Game Jam MR experience, and the MOVEsician app where I led end-to-end UI, built scalable component systems, and ran rapid playtests with real users. I’m excited to push the boundaries of design in immersive media and culture-driven products.

Available to hire

I’m Mengcen Shi, an XR Interaction Designer and UI/UX designer with a passion for turning ideas into embodied, playful experiences. I create avatars, interfaces, and prototyping systems that invite natural exploration and curiosity across AR/VR, mobile, and web platforms. My work blends design thinking with hands-on prototyping in Unity, Figma, and the Adobe Creative Suite to ship quick iterations and meaningful interactions.

Recent projects include a startup Avatar/UI design, a Stanford Game Jam MR experience, and the MOVEsician app where I led end-to-end UI, built scalable component systems, and ran rapid playtests with real users. I’m excited to push the boundaries of design in immersive media and culture-driven products.

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Work Experience

UI Designer at MOVEsician
May 31, 2025 - May 31, 2025
Led end-to-end UI for a mobile app, from wireframes to polished delivery. Built and maintained a scalable Figma component system to accelerate iteration and hand-off. Conducted rapid play-tests with ~20 users and refined boundary feedback and spatial cues to maintain immersion. Nov 2024: Solo Unity VR headset project designed a VR environment where sound and movement shape emotional pacing and perception.
XR/VR Designer at Unmute
February 1, 2025 - November 9, 2025
Adapted visual styles to technical and platform constraints. Collaborated with creators and developers to deliver assets efficiently and support interactive experiences.

Education

MFA at California College of the Arts
July 1, 2023 - June 30, 2024
BFA in Landscape Design at Xiamen University
January 11, 2030 - November 9, 2025
Exchange Program at Chung Yuan University, Taiwan
January 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet