I'm a versatile 3D artist skilled in modeling, surfacing, and lighting for animation and games. I'm experienced in both real-time and pre-rendered pipelines and passionate about creating immersive visual storytelling.

Kexin Chen

I'm a versatile 3D artist skilled in modeling, surfacing, and lighting for animation and games. I'm experienced in both real-time and pre-rendered pipelines and passionate about creating immersive visual storytelling.

Available to hire

I’m a versatile 3D artist skilled in modeling, surfacing, and lighting for animation and games.

I’m experienced in both real-time and pre-rendered pipelines and passionate about creating immersive visual storytelling.

See more

Language

English
Fluent
French
Beginner
Chinese
Fluent

Work Experience

Volunteer at SIGGRAPH 2025 & Web Summit 2025
December 31, 2025 - December 31, 2025
Assisted with event logistics, attendee registration, and on-site coordination, supporting international teams and ensuring smooth event operations.
3D Artist / Unity Developer at EOC Simulator, Unity Simulation Game
August 1, 2025 - August 1, 2025
Modeled and textured detailed 3D props, modular structures, and interior environments to support immersive simulation experiences. Developed lighting design and rendering pipelines in Unity to enhance realism, mood, and visual consistency. Contributed to technical workflows by developing custom Unity Editor tools to streamline asset management and improve production efficiency. Worked closely with stakeholders and a multidisciplinary team to integrate animated elements and optimize real-time performance.
3D Renderer at Foshan Dieyuan E-commerce Co., Ltd.
August 1, 2024 - August 1, 2024
Modeled and textured complex product scenes in 3ds Max, optimizing asset topology and material workflow for photorealistic results. Designed and implemented lighting and rendering setups to achieve consistent visual quality across marketing visuals. Created and animated product showcases, collaborating with the team to deliver client-driven visual storytelling.
Character Sculptor at Dragon Warrior (Project)
November 1, 2023 - November 10, 2025
Created detailed character sculpts in ZBrush and finalized topology and renders in Maya. Translated concept designs into high-quality 3D models and presentation renders.
Environment & Lighting Designer at Cyber Village
October 1, 2023 - November 10, 2025
Produced concept art, environment composition, and cinematic lighting for a stylized digital village. Animated and rendered the final scene to achieve a cohesive visual mood.
Shot Finalizing Artist at Atomic Cartoons
October 1, 2022 - October 1, 2022
Polished and finalized animation shots in Maya, ensuring accurate motion, timing, and character performance based on director’s feedback. Adjusted match-move caches, resolved geo penetrations, and optimized scenes for seamless integration into final renders. Collaborated with animators and lighting artists to maintain visual continuity and meet studio production standards.
Art Teacher at Fox and Unicorn Arts Inc
February 1, 2021 - February 1, 2021
Engaged students in the creative process, cultivating their talents while deepening their knowledge and understanding of art, design, and art history. Managed student behavior and classroom routines to maximize learning time and create a positive classroom environment.

Education

Master of Digital Media at Centre for Digital Media (joint program by Simon Fraser University, University of British Columbia, Emily Carr University of Art + Design, and British Columbia Institute of Technology)
January 11, 2030 - December 1, 2025
Bachelor of Media Arts at Emily Carr University of Art + Design
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet