I am a dedicated compositor with extensive 2D and 3D experience and design knowledge. I have a keen eye for color matching and shot design, and I quickly learn pipelines and resubmit shots with notes addressed. I enjoy fostering a collaborative team environment and mentoring junior artists, building strong relationships with peers, supervisors, and artists in other departments. I thrive on managing multiple matched shot sequences and deadlines, delivering clean, integrated composites—from roto and tracking to keying, edge refinements, and color grading. Based in Melbourne, I’ve worked with studios like KOJO, MPC, Soundfirm, and Heckler, taking on remote and onsite projects across Australia and beyond with a proactive, solutions-focused mindset.

Giselle Hunter

I am a dedicated compositor with extensive 2D and 3D experience and design knowledge. I have a keen eye for color matching and shot design, and I quickly learn pipelines and resubmit shots with notes addressed. I enjoy fostering a collaborative team environment and mentoring junior artists, building strong relationships with peers, supervisors, and artists in other departments. I thrive on managing multiple matched shot sequences and deadlines, delivering clean, integrated composites—from roto and tracking to keying, edge refinements, and color grading. Based in Melbourne, I’ve worked with studios like KOJO, MPC, Soundfirm, and Heckler, taking on remote and onsite projects across Australia and beyond with a proactive, solutions-focused mindset.

Available to hire

I am a dedicated compositor with extensive 2D and 3D experience and design knowledge. I have a keen eye for color matching and shot design, and I quickly learn pipelines and resubmit shots with notes addressed. I enjoy fostering a collaborative team environment and mentoring junior artists, building strong relationships with peers, supervisors, and artists in other departments.

I thrive on managing multiple matched shot sequences and deadlines, delivering clean, integrated composites—from roto and tracking to keying, edge refinements, and color grading. Based in Melbourne, I’ve worked with studios like KOJO, MPC, Soundfirm, and Heckler, taking on remote and onsite projects across Australia and beyond with a proactive, solutions-focused mindset.

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Language

English
Fluent

Work Experience

Compositor at KOJO
April 1, 2025 - June 1, 2025
Composited the full range of retimed, reduced noise plates; created split screen comps; composited stock and self-generated atmospheric elements matched and incorporated into the live action plate. Rig removal, tracking, cleanup and roto. Colour-matched sequence of shots to hero shot. Keying, despilling of elements, refined edges and regrained for tech finals.
Compositor at RSP Adelaide
September 1, 2024 - December 1, 2024
Compositing of 'twining process’. Colour grading and matching of skin. Cleanup plates and projection of elements and DMP CG background. Keying of a blue screen sequence with detailed, defocused and motion-blurred edges. Grading of elements to match hero shots. Refined edges and regrained for creative finals.
Compositor at Soundfirm
September 1, 2023 - December 24, 2023
Cleanup plates, including people removal, 2D tracking and projection of elements into live action backgrounds. Refined edges and regrained for tech finals with a tight turnaround. Complicated roto. Keying a black screen sequence with detailed, defocused and motion-blurred edges. Compositing of multiple textile elements (fire, smoke), retimed, regraded and tracked into stop-motion animation backgrounds.
Compositor at MPC Adelaide
November 1, 2021 - February 1, 2023
Successfully completed six projects with different Compositor and VFX supervisors and their templates. Absorbed MRX and then MPC pipeline. Compositing and integration of CG water elements, set extension with cards using position-to-points with plate elements. Balanced grade of sequence. Compositing and integration of landscape, sky and CG DMP elements in Deep. Keying and compositing of lens artefact elements. Flickering stars and fire/light creation with expressions and interactive lighting with the curve tool. Colour matching and integration of layers of CG and FX into live-action plates. Compositing of raw FX to recreate detailed lightning. Main character sequence blue screen, keyed elements despilled, integrated with CG elements and DMP background. Interactive lighting control and generation. Sequence colour matched to hero shot. DI matte creation.
Compositor at CuttingEdge
July 1, 2021 - November 1, 2021
Retime and reposition of shots matching edit reference. Matching stock digital and live-action fire. Cleanup, roto, compositing and integration of generated lights and lens effects and interactive lighting.
Compositor at Heckler
September 1, 2019 - December 1, 2020
2D tracking and projection of elements and DMP background. Keying blue screen elements and despilling of motion-blurred edges. Defocus and colour graded elements to match hero shots. 2D neon glow creation. CG grading and shadow creation. Refined edges and regrained for creative finals with a fast turnaround.
Jnr Compositor at Stardust Effects
March 1, 2018 - March 1, 2019
Freelance paint and roto artist on Norseman. Project work involving roto and clean-up for integration with live-action/FX.
Paint and Roto artist at Animal Logic
September 10, 2015 - February 1, 2017
Cleanup and Roto
Cleanup, Paint and Roto artist at Iloura
November 10, 2014 - February 1, 2016

Education

Nuke Compositing Pro (one-on-one training) at Josh Parks
June 1, 2025 - September 1, 2025
Updated techniques Deep and Keying
Diploma Graphic Design at Enmore Design Centre
January 11, 2006 - November 10, 2007
Master of Arts in Media at Deakin University
January 11, 2030 - November 10, 2025
Bachelor of Arts in Visual Art/Politics at Monash University
January 11, 2030 - November 10, 2025

Qualifications

MA Media
November 10, 2025 - November 10, 2025

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Other