Hi, I'm Abu Sarosh, a 3D Production and Operations Leader with 8+ years in architectural visualization and immersive apps. I’ve led 50+ people across 7+ departments and delivered 35+ projects on time with high quality. I built SOPs and checklists, cut revisions by 50–60%, and saved around $70K yearly through AI-driven workflows, automation, and open-source tools. I plan custom solutions for interactive applications, immersive apps, digital twins, photoreal renders, video walkthroughs, and virtual tours—translating requirements into clear plans, timelines, and working apps. I excel in planning, KPIs, vendor management, fast troubleshooting, and maintaining quality while delivering user-ready outputs.

Abu Sarosh

Hi, I'm Abu Sarosh, a 3D Production and Operations Leader with 8+ years in architectural visualization and immersive apps. I’ve led 50+ people across 7+ departments and delivered 35+ projects on time with high quality. I built SOPs and checklists, cut revisions by 50–60%, and saved around $70K yearly through AI-driven workflows, automation, and open-source tools. I plan custom solutions for interactive applications, immersive apps, digital twins, photoreal renders, video walkthroughs, and virtual tours—translating requirements into clear plans, timelines, and working apps. I excel in planning, KPIs, vendor management, fast troubleshooting, and maintaining quality while delivering user-ready outputs.

Available to hire

Hi, I’m Abu Sarosh, a 3D Production and Operations Leader with 8+ years in architectural visualization and immersive apps. I’ve led 50+ people across 7+ departments and delivered 35+ projects on time with high quality. I built SOPs and checklists, cut revisions by 50–60%, and saved around $70K yearly through AI-driven workflows, automation, and open-source tools.

I plan custom solutions for interactive applications, immersive apps, digital twins, photoreal renders, video walkthroughs, and virtual tours—translating requirements into clear plans, timelines, and working apps. I excel in planning, KPIs, vendor management, fast troubleshooting, and maintaining quality while delivering user-ready outputs.

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Work Experience

Head of Production at Archism Technologies
August 1, 2024 - November 11, 2025
Owned end-to-end production: hiring by requirements, scope setup, pre-production, stakeholder approvals, timelines, and milestone gates for on-time delivery. Planned effort and workdays; balanced capacity across parallel projects while managing a 30+ cross-functional team for steady throughput. Drove project management: task allocation, dependency/risk control, regular status reviews, and technical support for smooth handoffs. Established SOPs and checklists with QA to reduce repeated errors, standardize reviews, and improve delivery consistency across teams. Implemented AI automation to remove repetitive work, speed up render/visual/video workflows, and cut avoidable rework. Designed a real estate CRM and integrated it with a 3D immersive app to manage inventory, live unit status, lead capture, and follow-ups in real time. Led creative direction with moodboards and themes to align visual standards and accelerate approvals without losing quality. Hired new talent, built onboarding plan
Head of Production at Cubedots
January 31, 2024 - January 31, 2024
Delivered 30+ international, high-end architectural visualization projects end-to-end, ensuring on-time delivery without compromising quality. Led 7+ departments and 50+ members, aligning cross-functional output to shared milestones and standards. Drove stakeholder management with weekly executive reports for transparent status, risks, R&D updates, and clear issue resolution paths. Owned scope, estimates, timelines, and approvals; ran team briefs covering requirements, checklists, milestones, priorities, phases, and delivery expectations. Ensured schedule adherence and technical excellence; troubleshot FPS, render time, bugs, file issues, and optimized scenes/apps for reliable performance. Cultivated a focused studio environment by coordinating with HR; promoted knowledge transfer to reduce single-point dependencies and enable continuity. Built leadership pathways and growth opportunities; ran monthly feedback loops to surface improvements and align with upcoming workloads. Set KPIs, m
3D Head at Cubedots
February 28, 2023 - February 28, 2023
Led end-to-end planning and managing for 50+ ArchViz and immersive projects; defined scope/mandays, set timelines, secured approvals, and ensured on time, quality delivery with hands-on technical support. Managed 40-member in 3D departments across modeling, texturing, and lighting; coordinated daily tasking/tracking, removed roadblocks, and maintained performance through feedback and quality control. Built training and documentation that cut training time by 40% and improved technical consistency; ready 10+ team members into lead/manager roles to reduce single-point dependencies. Strengthened pipelines via checklists, audits, and debugging; optimized files/apps, improved FPS, reduced render times, and cut error rates by 30–40% while streamlining cross-department collaboration. Drove R&D and automation with open source tools, libraries, and templates to boost efficiency and reduce production costs by 30%, while fostering cross-department collaboration and knowledge sharing.
Assistant Manager Operations at Cubedots
October 31, 2020 - October 31, 2020
Supported project evaluation, planning, and monitoring for 20+ architectural visualization projects, ensuring scope accuracy and deadline adherence. Optimized daily task assignments and implemented productivity strategies that reduced idle time by 20%.
Quality Control at Cubedots
June 30, 2019 - June 30, 2019
Enforced QA processes for 3D content, developing checklists that reduced high-impact errors by 30%. Reviewed designer assets for technical accuracy and conducted performance testing (FPS, load times) against UI specifications.
Team Lead at Cubedots
December 31, 2018 - December 31, 2018
Supervised modeling, texturing, and lighting teams to deliver cohesive 3D assets on schedule. Implemented training sessions and documentation that improved team throughput by 25%.
3D Artist at Cubedots
October 31, 2017 - October 31, 2017
Created high-quality 3D models, textures, and lighting setups for architectural projects. Collaborated across departments to meet technical and creative standards, contributing to 15+ successful project deliverables.

Education

Diploma in Animation at Frameboxx Animation, Indore
January 1, 2016 - November 11, 2025
Higher Secondary School (PCM) at NIOS Schooling
January 1, 2012 - January 1, 2013
Senior Secondary School at NIOS Schooling
January 1, 2010 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet