I am an Art Director and Lead Artist with 20+ years of experience guiding visual direction, shaping new IPs, and building high-performing art teams. I am skilled at balancing creative vision with production efficiency, mentoring artists, and leading cross-disciplinary collaboration from concept through launch. I am passionate about blending traditional artistry with technology, and I’ve helped develop globally recognized franchises like Skylanders and Crash Bandicoot 4, advanced VR therapy experiences at Penumbra, and most recently directed multiple projects at Steel Wool Studios. Currently, I’m consulting for companies exploring how AI can integrate into creative pipelines, balancing innovation with the preservation of traditional artistry. Drawing on my production background, I help evaluate how AI tools can accelerate workflow without compromising quality or artistic integrity. I’m also providing art consulting and production for an upcoming children’s television series.

Alessandro Briglia

I am an Art Director and Lead Artist with 20+ years of experience guiding visual direction, shaping new IPs, and building high-performing art teams. I am skilled at balancing creative vision with production efficiency, mentoring artists, and leading cross-disciplinary collaboration from concept through launch. I am passionate about blending traditional artistry with technology, and I’ve helped develop globally recognized franchises like Skylanders and Crash Bandicoot 4, advanced VR therapy experiences at Penumbra, and most recently directed multiple projects at Steel Wool Studios. Currently, I’m consulting for companies exploring how AI can integrate into creative pipelines, balancing innovation with the preservation of traditional artistry. Drawing on my production background, I help evaluate how AI tools can accelerate workflow without compromising quality or artistic integrity. I’m also providing art consulting and production for an upcoming children’s television series.

Available to hire

I am an Art Director and Lead Artist with 20+ years of experience guiding visual direction, shaping new IPs, and building high-performing art teams. I am skilled at balancing creative vision with production efficiency, mentoring artists, and leading cross-disciplinary collaboration from concept through launch. I am passionate about blending traditional artistry with technology, and I’ve helped develop globally recognized franchises like Skylanders and Crash Bandicoot 4, advanced VR therapy experiences at Penumbra, and most recently directed multiple projects at Steel Wool Studios.

Currently, I’m consulting for companies exploring how AI can integrate into creative pipelines, balancing innovation with the preservation of traditional artistry. Drawing on my production background, I help evaluate how AI tools can accelerate workflow without compromising quality or artistic integrity. I’m also providing art consulting and production for an upcoming children’s television series.

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Language

Italian
Fluent
English
Fluent
French
Intermediate

Work Experience

Art Director at Steel Wool Studios
August 1, 2025 - August 1, 2025
Directed a 22+ person multidisciplinary team across multiple projects, establishing and maintaining the artistic vision and style from concept through final in-game implementation. Oversaw outsourcing partners, provided review and feedback, and created project Art Bibles, pipelines, and workflows. Coached and mentored team members and interns to sustain high-quality output and collaboration.
Senior Character Artist at Penumbra
March 1, 2022 - March 1, 2022
Responsible for the creation of characters and environments for the REAL System and multiple VR Therapy Games. Collaborated with medical professionals to develop therapy ideas and prototypes, and developed pipelines for VR asset optimization. Worked with physiotherapists and patients to tailor VR experiences to specific therapeutic needs.
Lead Character Artist at Toys for Bob (Activision)
March 1, 2019 - March 1, 2019
Led a team of 3–14 in-house artists and multiple outsourcing teams. Developed methodologies to adapt in-game characters and toy production to Skylanders technology requirements. Collaborated with other departments to optimize production and character quality. Developed the 3D Printing pipeline and prototypes for Skylanders toys.
Senior Character Artist at Toys for Bob (Activision)
April 1, 2012 - April 1, 2012
Created individual characters and environments. Developed new pipelines and solutions for character development, and contributed to concept art and asset creation. Participated in pipeline creation and problem-solving for asset customization.
Senior Character Artist/ Concept Artist at Shaba Game (Activision)
October 1, 2009 - October 1, 2009
Responsible for concept art and creation of characters, clothing, and props. Involved in pipeline creation and problem-solving for character clothing customization.
Senior Character Artist/ Concept Artist at Factor 5 LLC
September 1, 2008 - September 1, 2008
Concepting and creating characters, props, and environment art, with a focus on dragon asset development for Lair.
Lead Character Artist/ Concept Artist at Milestone S.r.l (Italy)
February 1, 2004 - February 1, 2004
at Colors S.r.I. (Italy)
February 1, 1998 - February 1, 1998

Education

Master in Industrial Design at I.S.I.A. Florence, Italy
January 1, 1987 - January 1, 1992

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet