Hi, I'm Julie Kalymbet, a passionate 3D animator and visual storyteller from Kazakhstan. I specialize in character animation, expressive timing, and creating immersive visuals using Maya, Blender, and Unreal Engine. I’ve contributed to online MOBA projects and YouTube animated series for children, focusing on lively character emotion, smooth transitions, and an engaging storytelling voice. I love collaborating with teams to polish actions, run playtests to spot issues, and craft appealing characters that feel alive. I’m always exploring new techniques to make animation more enjoyable to watch and to push the boundaries of what a character can express through motion.

Julie Kalymbet

Hi, I'm Julie Kalymbet, a passionate 3D animator and visual storyteller from Kazakhstan. I specialize in character animation, expressive timing, and creating immersive visuals using Maya, Blender, and Unreal Engine. I’ve contributed to online MOBA projects and YouTube animated series for children, focusing on lively character emotion, smooth transitions, and an engaging storytelling voice. I love collaborating with teams to polish actions, run playtests to spot issues, and craft appealing characters that feel alive. I’m always exploring new techniques to make animation more enjoyable to watch and to push the boundaries of what a character can express through motion.

Available to hire

Hi, I’m Julie Kalymbet, a passionate 3D animator and visual storyteller from Kazakhstan. I specialize in character animation, expressive timing, and creating immersive visuals using Maya, Blender, and Unreal Engine. I’ve contributed to online MOBA projects and YouTube animated series for children, focusing on lively character emotion, smooth transitions, and an engaging storytelling voice.

I love collaborating with teams to polish actions, run playtests to spot issues, and craft appealing characters that feel alive. I’m always exploring new techniques to make animation more enjoyable to watch and to push the boundaries of what a character can express through motion.

See more

Language

English
Fluent
French
Advanced
Russian
Fluent

Work Experience

Character Animator at Aras Studios
February 1, 2025 - May 1, 2025
Animated all characters and creatures for an online MOBA project 'Golden Tides'. Ensured animations fit game requirements and brought characters to life with smooth motion. Collaborated with the team in playtests to identify bugs and refine animation for better player experience.
Layout Artist & Animator at Nets HardS
August 1, 2025 - Present
Transitioned to a technologically advanced pipeline; worked as a layout artist and animator on a full-length animated movie. Learned to work with motion capture data and combine it with hand-crafted animation to produce semi-realistic emotions, emphasizing character storytelling.

Education

BTS Numerics Science at CNED, France
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet