Hi, I'm Michał Woźniak, a Senior Character Artist based in Warsaw, Poland. I specialize in realistic character models, clothing and gear with attention to natural proportions and readable forms. I have led character art pipelines, collaborated with animation and technical teams, and delivered production-ready assets for Unreal Engine and Unity projects. I enjoy mentoring teams and refining cloth and surface detail to achieve believability.

Michał Woźniak

Hi, I'm Michał Woźniak, a Senior Character Artist based in Warsaw, Poland. I specialize in realistic character models, clothing and gear with attention to natural proportions and readable forms. I have led character art pipelines, collaborated with animation and technical teams, and delivered production-ready assets for Unreal Engine and Unity projects. I enjoy mentoring teams and refining cloth and surface detail to achieve believability.

Available to hire

Hi, I’m Michał Woźniak, a Senior Character Artist based in Warsaw, Poland. I specialize in realistic character models, clothing and gear with attention to natural proportions and readable forms.

I have led character art pipelines, collaborated with animation and technical teams, and delivered production-ready assets for Unreal Engine and Unity projects. I enjoy mentoring teams and refining cloth and surface detail to achieve believability.

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Work Experience

3D Lead / Character Art Lead at COVENANT.DEV
January 1, 2023 - January 1, 2023
Providing structured feedback and coordinating work of outsourced character artists. Maintaining consistency of visual style, proportions and asset quality based on project art direction. Supporting rigging and technical animation processes where needed. Creating selected characters, creatures and clothing assets as part of hands-on work.
Freelance 3D Character Artist at MADFINGER Games
January 1, 2022 - November 12, 2025
Creating realistic character models, clothing and gear with attention to natural proportions and readable form. Sculpting and texturing characters and apparel using PBR workflows. Refining cloth and surface detail to support a raw, realistic visual style. Integrating assets in Unreal Engine 5 and reviewing them in gameplay context.
Freelance Character Artist at SPOKKO (CD PROJEKT)
January 1, 2020 - January 1, 2020
Preparing clothing and armor sets for characters in The Witcher: Monster Slayer, ensuring realism and readability of forms.
3D Artist / Generalist at CD PROJEKT RED
January 1, 2019 - January 1, 2019
Modeling, sculpting, texturing and rigging characters for gameplay and narrative scenes. Supporting character pipeline from high-poly sculpt to in-engine implementation, including rigging and animation compatibility. Collaborating with animation and technical teams to ensure clean deformation and readability in motion.

Education

Bachelor of Graphics at University of Social Sciences, Warsaw
January 1, 2014 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet