Hi, I’m Huiming Shi. I’m a game designer and product manager with a passion for crafting engaging gameplay experiences across PC, console, and XR platforms. My work blends hands-on design with technical collaboration, enabling teams to ship polished features that resonate with players. I’ve shipped and prototyped AI-driven workflows, led cross-disciplinary teams, and contributed to XR platform standards, performance optimizations, and robust documentation. I’m excited to bring this blend of design, engineering, and leadership to new challenges in gaming and interactive media. I’ve collaborated across design, engineering, and product to shape experiences from concept to release, including AI-driven content workflows, level design, and cross-device XR features. I thrive in creative environments where storytelling meets technical execution and love mentoring teams toward shipping quality, player-centric experiences.

Huiming Shi

Hi, I’m Huiming Shi. I’m a game designer and product manager with a passion for crafting engaging gameplay experiences across PC, console, and XR platforms. My work blends hands-on design with technical collaboration, enabling teams to ship polished features that resonate with players. I’ve shipped and prototyped AI-driven workflows, led cross-disciplinary teams, and contributed to XR platform standards, performance optimizations, and robust documentation. I’m excited to bring this blend of design, engineering, and leadership to new challenges in gaming and interactive media. I’ve collaborated across design, engineering, and product to shape experiences from concept to release, including AI-driven content workflows, level design, and cross-device XR features. I thrive in creative environments where storytelling meets technical execution and love mentoring teams toward shipping quality, player-centric experiences.

Available to hire

Hi, I’m Huiming Shi. I’m a game designer and product manager with a passion for crafting engaging gameplay experiences across PC, console, and XR platforms. My work blends hands-on design with technical collaboration, enabling teams to ship polished features that resonate with players. I’ve shipped and prototyped AI-driven workflows, led cross-disciplinary teams, and contributed to XR platform standards, performance optimizations, and robust documentation. I’m excited to bring this blend of design, engineering, and leadership to new challenges in gaming and interactive media.

I’ve collaborated across design, engineering, and product to shape experiences from concept to release, including AI-driven content workflows, level design, and cross-device XR features. I thrive in creative environments where storytelling meets technical execution and love mentoring teams toward shipping quality, player-centric experiences.

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Language

English
Fluent

Work Experience

Product Manager Intern at Unity Technologies
September 1, 2025 - September 1, 2025
Designed AI-driven content creation workflows for AI Muse Graph in Tuanjie Engine (Unity China version), defining 26 AI function nodes (text-to-image, image-to-3D, auto rigging, PBR material generation, etc.) and 20+ asset generation pipeline templates for creators. Collaborated with Tencent Hunyuan AI and Triple AI teams to integrate LLM capabilities, coordinating with front-end, back-end, and engine teams to ensure smooth API integration and gameplay workflow usability. Contributed to XR Platform Support design, defining interaction standards (hand tracking, anchor systems) and performance optimization features (foveated rendering, frame interpolation) for OpenXR multi-device compatibility. Authored and maintained technical/user documentation in Markdown (VS Code), covering API protocols, integration workflows, and build guides; wrote release notes for v1.6.0 & v1.7.0 and published known issues.
Level Designer at Silverjay Studio
April 1, 2022 - November 12, 2025
Song of Maka: Designed and implemented 2D platformer levels in Unity, handling tilemap layout, gameplay flow, lighting, and shader effects to enhance player immersion. Showcased at GDC, Indie Play, and ChinaJoy, winning multiple awards.
Project Manager at Silverjay Studio
April 1, 2022 - November 12, 2025
Re:Live: Led concept and gameplay design for a yearlong 3D adventure game; coordinated a 5-person team via Notion to align creative vision, level pacing, and asset delivery.
Game Designer Intern - Product at Hello Group Inc.
May 1, 2025 - May 1, 2025
Designed gameplay systems and social event mechanics for Yaahland and SoulChill, including leaderboards, time-limited challenges, and voice room events, boosting retention by 25yb. Contributed to two additional Mini Games from ideation to launch, balancing gameplay and feature sets for Middle Eastern markets. Directed 10+ promotional videos, coordinating with external vendors to align creative output with product goals.
Game Content Designer Intern at NetEase Games
August 1, 2023 - August 1, 2023
Designed 6+ immersive tabletop mini-games and pitched them by using PowerPoint presentations and design documents, with 3+ of the mini-games being in the development phase. Produced comprehensive design docs with flowcharts, program modules, art specifications, and interactive effect requirements (sound, light, electricity). Analyzed 3+ existing tabletop games in Figma, identifying design issues and proposing actionable improvements.

Education

Bachelor of Arts in Game Design, Minor in Digital Art and Design at New York University
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education