Hi, I’m Pedro Alves, a concept artist and lead artist with over 12 years in AAA and mobile game development. I craft visually striking characters, environments, and promotional art for globally successful titles, and I thrive on pushing both realistic and stylized aesthetics. I’m passionate about mentoring teams, defining art direction, and delivering high-quality assets on tight deadlines. I adapt to different project needs and enjoy turning concepts into polished renders that support storytelling and gameplay.

Pedro Alves

Hi, I’m Pedro Alves, a concept artist and lead artist with over 12 years in AAA and mobile game development. I craft visually striking characters, environments, and promotional art for globally successful titles, and I thrive on pushing both realistic and stylized aesthetics. I’m passionate about mentoring teams, defining art direction, and delivering high-quality assets on tight deadlines. I adapt to different project needs and enjoy turning concepts into polished renders that support storytelling and gameplay.

Available to hire

Hi, I’m Pedro Alves, a concept artist and lead artist with over 12 years in AAA and mobile game development. I craft visually striking characters, environments, and promotional art for globally successful titles, and I thrive on pushing both realistic and stylized aesthetics.
I’m passionate about mentoring teams, defining art direction, and delivering high-quality assets on tight deadlines. I adapt to different project needs and enjoy turning concepts into polished renders that support storytelling and gameplay.

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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Fluent

Work Experience

Art Director at Modiphius Entertainment / Red Cat Pig
March 1, 2024 - November 12, 2025
Led art direction for an unannounced PC and mobile title; defined art style, visual language, and quality benchmarks; supervised asset creation, ensuring alignment with narrative and gameplay needs.
Concept Artist / Live Ops Artist / Marketing Artist at Sledgehammer Games / Activision
March 1, 2024 - March 1, 2024
Created high-end concept art and marketing visuals for Call of Duty Vanguard and Modern Warfare III multiplayer; designed top-selling in-game billboards and promotional materials; developed new Photoshop workflows to improve team quality and speed; used hybrid workflows combining 3D mock-ups, paint-overs, and photo-bashing to deliver assets under tight deadlines.
Lead Game Artist at Fusebox Games
September 1, 2021 - September 1, 2021
Directed art production for Love Island: The Game and The X Factor Life; introduced new game play features and visuals that pushed Love Island to #1 on the Apple Store; managed, mentored, and developed junior artists.
Freelance Concept Artist at Various
January 1, 2018 - January 1, 2018
Character concept art for Stray Blade (PC, Point Blank Games); illustrated realistic and stylized portraits for private clients.
Concept Artist at Sketch Pixel
January 1, 2015 - January 1, 2015
Created mascots, 3D renders, and conceptual illustrations for commercial projects.
Art Director at Modiphius Entertainment / Red Cat Pig
January 1, 2014 - November 12, 2025
Led art direction for an unannounced PC and mobile title. Defined art style, visual language, and quality benchmarks. Supervised asset creation, ensuring alignment with narrative and gameplay needs.
Lead Game Artist at Fuse Box Games
September 1, 2021 - September 1, 2021
Directed art production for Love Island: The Game (Top 10 grossing in 9 countries) and The X Factor Life. Introduced new gameplay features and visuals that pushed Love Island to #1 on the Apple Store. Managed, mentored, and developed junior artists.

Education

Anatomy Classes at Richard Smitherman
January 1, 2020 - January 1, 2020
Photoshop, ZBrush, Drawing, Concept Art at Odd School
January 1, 2012 - January 1, 2013
Bachelor’s in Architecture at ULHT, Lisbon
January 1, 2007 - January 1, 2011
THU Workshops at Various
January 1, 2013 - January 1, 2019
Anatomy Classes at Richard Smith
January 1, 2020 - November 12, 2025
Coursework in Photoshop, ZBrush, Drawing, Concept Art at Odd School, Lisbon
January 1, 2012 - January 1, 2013
Bachelor's Degree in Architecture at ULHT, Lisbon
January 1, 2007 - January 1, 2011
THU Workshops at THU Workshops
January 1, 2013 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet