I'm a seasoned game industry veteran with over 25 years of experience leading art teams and delivering high-quality character assets and animation across a wide range of visual styles. I excel at shaping artistic vision, building robust pipelines, and collaborating across disciplines to turn creative ideas into engaging gameplay experiences.

John FitzGerald III

I'm a seasoned game industry veteran with over 25 years of experience leading art teams and delivering high-quality character assets and animation across a wide range of visual styles. I excel at shaping artistic vision, building robust pipelines, and collaborating across disciplines to turn creative ideas into engaging gameplay experiences.

Available to hire

I’m a seasoned game industry veteran with over 25 years of experience leading art teams and delivering high-quality character assets and animation across a wide range of visual styles.

I excel at shaping artistic vision, building robust pipelines, and collaborating across disciplines to turn creative ideas into engaging gameplay experiences.

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Language

English
Fluent

Work Experience

Lead Unit Artist at Firaxis Games
September 1, 2025 - September 1, 2025
Outlined project scope and asset pipeline, directed multi-discipline teams, created and maintained comprehensive project schedules, and facilitated cross-department communication. Developed key assets that established the quality bar for character art and helped set process standards for the studio's strategy games.
Art Director at Molten Games
October 1, 2013 - October 1, 2013
Collaborated with the Creative Director to develop artistic vision and lore for an original franchise. Led art team staffing and HR tasks to build the department from the ground up, and coordinated with departments to refine 3D assets to meet schedule, quality, and cost targets.
Art Director at Petroglyph Games
August 1, 2012 - August 1, 2012
Established artistic vision for two original IPs, created key assets to define schedule milestones and quality bars, and maintained interdepartmental communication while adapting to changing project scopes.
Cinematic Artist / Character Animator at Big Huge Games
September 1, 2006 - September 1, 2006
Created marketing trailers and presentation videos to promote and secure funding for multiple projects, contributed to narrative development for an original IP, directed voice acting sessions and motion capture shoots, and produced dozens of RTS unit models, rigs, and animation sets.

Education

Associates degree in Specialized Technology at The Art Institute of Pittsburgh
January 11, 2030 - December 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment