Technical Artist & Unity Developer with over a decade of experience in game development, spanning mobile, console, and interactive media. I combine a strong artistic foundation with deep technical expertise in C# and Unity to bridge the gap between engineering and art. My work focuses on establishing efficient art pipelines, optimizing rendering and performance, and ensuring artistic integrity across all production stages.
I have led multidisciplinary teams to deliver cohesive visual identities and maintain stylistic consistency across complex projects. My leadership style is rooted in servant leadership — empowering teams to work autonomously, sharing knowledge openly, and fostering a culture of continuous improvement. I strive to be an output multiplier by streamlining workflows, building robust toolchains, and encouraging artists to focus on creative fundamentals and transferable skills, protecting them from an overreliance on tools and applications.
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