Hi, I’m Pawel Phan, a Unity game developer with a track record of shipping mobile games for iOS and Android. I specialize in 2D animation integration and AI-driven chat systems, turning ideas into smooth, engaging player experiences. I enjoy collaborating with cross-functional teams to design and implement features that boost engagement and retention while delivering high-quality, mobile-optimized products. I have led Spine 2D integrations into Unity projects, built intuitive UI/UX flows, and implemented monetization systems (rewarded ads and in-app purchases). I’m adept at agile project practices, performance tuning for mobile devices, and optimizing data management for responsive gameplay across platforms.

Pawel Phan

Hi, I’m Pawel Phan, a Unity game developer with a track record of shipping mobile games for iOS and Android. I specialize in 2D animation integration and AI-driven chat systems, turning ideas into smooth, engaging player experiences. I enjoy collaborating with cross-functional teams to design and implement features that boost engagement and retention while delivering high-quality, mobile-optimized products. I have led Spine 2D integrations into Unity projects, built intuitive UI/UX flows, and implemented monetization systems (rewarded ads and in-app purchases). I’m adept at agile project practices, performance tuning for mobile devices, and optimizing data management for responsive gameplay across platforms.

Available to hire

Hi, I’m Pawel Phan, a Unity game developer with a track record of shipping mobile games for iOS and Android. I specialize in 2D animation integration and AI-driven chat systems, turning ideas into smooth, engaging player experiences. I enjoy collaborating with cross-functional teams to design and implement features that boost engagement and retention while delivering high-quality, mobile-optimized products.

I have led Spine 2D integrations into Unity projects, built intuitive UI/UX flows, and implemented monetization systems (rewarded ads and in-app purchases). I’m adept at agile project practices, performance tuning for mobile devices, and optimizing data management for responsive gameplay across platforms.

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Language

English
Advanced

Work Experience

Unity Developer at Gameforge
April 1, 2024 - November 13, 2025
Developed and optimized gameplay mechanics for Unity-based games. Collaborated with the design team to implement strategic gameplay elements.
Unity Developer at Firepunchd Games UG
February 1, 2024 - February 1, 2024
Designed and implemented game features using Unity and C#. Balanced gameplay elements to ensure fairness and engagement.
Unity Developer at Tiny Roar
December 1, 2020 - December 1, 2020
Created comprehensive Game Design Documents (GDDs) for various projects. Prepared submission-ready materials for publisher review.
Unity Game Developer at Gameforge
April 1, 2024 - November 21, 2025
Designed and optimized mobile game features for iOS and Android, enhancing user experience and increasing engagement by 25%.
Unity Developer at Gameforge
January 1, 2021 - November 21, 2025
Led the development of mobile games focusing on 2D gameplay mechanics, UI/UX design, and Spine 2D integration; contributed to a 15% boost in player retention and a 22% increase in in-app revenue.
Unity Developer at TinyRoar
February 1, 2018 - November 21, 2025
Increased project efficiency by 25% by integrating asset management techniques; led the integration of 2D animations (Spine 2D) and UI/UX enhancements; improved user engagement and streamlined local data management.
Unity Game Developer at Spearhead
April 1, 2024 - April 1, 2024
Led development of mobile games, focusing on 2D game play mechanics, UI/UX design, and Spine 2D integration. Implemented performance optimizations that reduced frame drops and improved gameplay smoothness. Increased app store ratings by 10% and user engagement by 20% through innovative UI/UX designs and interactive tutorials. Integrated monetization systems including rewarded ads and in-app purchases, driving a 25% rise in monthly revenue. Managed a cross-functional team of 3 developers across a cross-platform title using Agile practices.
Unity Game Developer at TinyRoar
January 1, 2021 - January 1, 2021
Developed multiple mobile games in Unity, with a focus on 2D gameplay, UI/UX enhancements, and Spine 2D animation integration. Raised user engagement by 15% and improved user retention across titles. Implemented monetization strategies including rewarded ads and in-app purchases, contributing to revenue growth. Led cross-title data management and collaboration with artists to optimize game features.

Education

Bachelor’s Degree in Computer Science at Polish-Japanese Academy of Information Technology
January 1, 2014 - January 1, 2017
at Polish-Japanese Academy of Information Technology
January 11, 2030 - January 1, 2014
Computer Science at Polish-Japanese Academy of Information Technology
January 11, 2030 - January 1, 2014

Qualifications

Unity Certified Developer
January 11, 2030 - November 21, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services