Born and bred game developer who has done studio and independent work and touched most areas of production. Special lean towards leadership and system design.

Alexander Sporny

Born and bred game developer who has done studio and independent work and touched most areas of production. Special lean towards leadership and system design.

Available to hire

Born and bred game developer who has done studio and independent work and touched most areas of production. Special lean towards leadership and system design.

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Game & Level Designer at King (Candy Crush Soda)
March 1, 2018 - February 1, 2022
Designed and led development on Candy Crush Soda's Bear Brawl PvP mode; increased gross bookings and player retention. Coordinated a cross-disciplinary team to monitor and balance levels across the game using player data tracking.
Game Designer at Among Ripples
November 1, 2024 - November 1, 2024
Hired as game designer for the system-driven ecology simulator Among Ripples: Shallow Waters (unreleased). Gamified real-world natural processes into understandable and engaging mechanics such as water values, animal behaviour and environmental cleanup. Delegated and led development alongside the producer with a team of 5 programmers and 4 artists. Prototyped and balanced features in Unity 4; documented feature design and balancing values.
Game Designer at Paradox Entertainment
November 30, 2024 - November 30, 2024
Led a multidisciplinary team of 6 across production, scope, and vision; created systems; wrote documentation; balanced new content with baseline; secured contract extensions with Paradox Entertainment; earned high praise for refreshing game mechanics, innovative narrative, and reliability. Contributed to Among Ripples: Shallow Waters (unreleased).
Game Designer at Studio 555
November 1, 2024 - August 1, 2025
Designed gameplay, modes and progression for interior-design showrooms on mobile platforms; documented rule sets for machine-learning/AI judgment in accordance with interior design principles; documented features for internal and external stakeholders.

Education

at Vancouver Film School
January 1, 2015 - November 13, 2025
Diploma at Vancouver Film School
January 1, 2015 - November 13, 2025
at Vancouver Film School
January 1, 2015 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet