Alexander Sporny
Born and bred game developer who has done studio and independent work and touched most areas of production. Special lean towards leadership and system design.
About
Born and bred game developer who has done studio and independent work and touched most areas of production. Special lean towards leadership and system design.
- 4 years' experience
- Joined November 2025
Skills· 11
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 4 roles
Led a multidisciplinary team of 6 across production, scope, and vision; created systems; wrote documentation; balanced new content with baseline; secured contract extensions with Paradox Entertainment; earned high praise for refreshing game mechanics, innovative narrative, and reliability. Contributed to Among Ripples: Shallow Waters (unreleased).
Designed gameplay, modes and progression for interior-design showrooms on mobile platforms; documented rule sets for machine-learning/AI judgment in accordance with interior design principles; documented features for internal and external stakeholders.
Hired as game designer for the system-driven ecology simulator Among Ripples: Shallow Waters (unreleased). Gamified real-world natural processes into understandable and engaging mechanics such as water values, animal behaviour and environmental cleanup. Delegated and led development alongside the producer with a team of 5 programmers and 4 artists. Prototyped and balanced features in Unity 4; documented feature design and balancing values.
Education
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