Available to hire
Hi, I’m Timothy Babb, a 3D artist specializing in environment look development, technical art pipelines, and cross-disciplinary collaboration across art, engineering, and production teams. I thrive on building efficient workflows, mentoring teammates, and delivering high-quality visuals for film, TV, and education projects.
I’ve led teams in both production and academic settings, developed curriculum and workshops for Houdini, ZBrush, and Substance Painter, and contributed to major projects like Antman Quantumania and Bad Boys 4. I’m passionate about blending art, code, and pipelines to empower artists and realize creative visions.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D Character Artist (Technical Art) at Meta via Aquent
April 1, 2024 - November 13, 2025Develop and publish Maya tools via Maya Python API; fix model topology, UVs, skin weights, and manual LODs; manage Substance Painter and ZBrush workflows; ensure USDs are assembled correctly for delivery; train coworkers on pipeline workflows and assist in developing new workflows.
Senior Houdini Environment Artist at SpinVFX
March 1, 2024 - March 1, 2024Create procedural 3D models (terrain, buildings, props, rocks, trees, foliage) and VDB clouds; develop procedural scattering systems with artistic controls; build USD workflows; create procedural tools including custom solvers via Python and VEX; lead environment artists and assist supervisors; contributed to Antman Quantumania, Bad Boys 4, Descendants 4, The Boys, Big George Foreman, and more.
Animation Program Director & Associate Director of the School of Digital Arts at Wichita State University
May 1, 2022 - May 1, 2022Developed curriculum for Animation I–III, Rigging, Computer Modeling, Compositing & VFX, and Introduction to Houdini; led Houdini, Zbrush, Substance Painter workshops; managed Studio Projects; advised Animation Reel Coalition; provided academic advising.
Lead Environment Artist at A Visionz Production
January 1, 2017 - January 1, 20173D environment look development; 3D modeling, texturing, UV layout, shading, lighting and rendering; 3D camera tracking; water, particle, pyro, flip and fluid simulations; digital matte painting and 3D projections; 2D compositing; plugin development for tools and effects; VDB research and development for title sequence pipeline.
Teaching Faculty at Bethany College and Mindfire
December 31, 2019 - December 31, 2019Developed curricula and taught Acting for Animation; developed curricula and taught Introduction to Computer Animation.
VFX Lead at 1 Byte Games
May 1, 2022 - May 1, 2022Developed multiple AOE FX and Projectile FX in Unreal Engine; collaborated with Programming Lead on FX implementation.
Digital Projection Designer at Music Theatre Wichita
August 1, 2017 - August 1, 20173D character and environment look development; 3D character rigging; 3D modeling, texturing, UV layout, shading, lighting and rendering; 3D cloth, water, particle, pyro, flip and fluid simulations; digital matte painting and 3D projections; 2D compositing; UV tool development.
Digital Projection Artist at Walnut Street Theatre
December 31, 2017 - December 31, 20173D fluid, rigid body and particle simulations; 2D compositing; 3D rendering.
Education
Master of Social Work at Wichita State University
January 11, 2030 - January 1, 2007Bachelor of Arts in Theatre at Wichita State University
January 11, 2030 - January 1, 2000Editing Concepts EdX Certificate at EdX
January 1, 2017 - January 1, 2017Editing Concepts EdX Certificate at EdX
January 1, 2018 - January 1, 2018Qualifications
SAG/AFTRA member
January 11, 2030 - November 13, 2025SAG Awards Nominating Committee member
January 1, 2018 - December 31, 2018Mary Jane Teall Theatre Award - Special Merit for The Hunchback of Notre Dame - Digital Projections
January 11, 2030 - November 13, 2025Industry Experience
Media & Entertainment, Education, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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