Hi, I'm Timothy Babb, a 3D artist specializing in environment look development, technical art pipelines, and cross-disciplinary collaboration across art, engineering, and production teams. I thrive on building efficient workflows, mentoring teammates, and delivering high-quality visuals for film, TV, and education projects. I've led teams in both production and academic settings, developed curriculum and workshops for Houdini, ZBrush, and Substance Painter, and contributed to major projects like Antman Quantumania and Bad Boys 4. I'm passionate about blending art, code, and pipelines to empower artists and realize creative visions.

Timothy Babb

Hi, I'm Timothy Babb, a 3D artist specializing in environment look development, technical art pipelines, and cross-disciplinary collaboration across art, engineering, and production teams. I thrive on building efficient workflows, mentoring teammates, and delivering high-quality visuals for film, TV, and education projects. I've led teams in both production and academic settings, developed curriculum and workshops for Houdini, ZBrush, and Substance Painter, and contributed to major projects like Antman Quantumania and Bad Boys 4. I'm passionate about blending art, code, and pipelines to empower artists and realize creative visions.

Available to hire

Hi, I’m Timothy Babb, a 3D artist specializing in environment look development, technical art pipelines, and cross-disciplinary collaboration across art, engineering, and production teams. I thrive on building efficient workflows, mentoring teammates, and delivering high-quality visuals for film, TV, and education projects.

I’ve led teams in both production and academic settings, developed curriculum and workshops for Houdini, ZBrush, and Substance Painter, and contributed to major projects like Antman Quantumania and Bad Boys 4. I’m passionate about blending art, code, and pipelines to empower artists and realize creative visions.

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Language

English
Fluent

Work Experience

3D Character Artist (Technical Art) at Meta via Aquent
April 1, 2024 - November 13, 2025
Develop and publish Maya tools via Maya Python API; fix model topology, UVs, skin weights, and manual LODs; manage Substance Painter and ZBrush workflows; ensure USDs are assembled correctly for delivery; train coworkers on pipeline workflows and assist in developing new workflows.
Senior Houdini Environment Artist at SpinVFX
March 1, 2024 - March 1, 2024
Create procedural 3D models (terrain, buildings, props, rocks, trees, foliage) and VDB clouds; develop procedural scattering systems with artistic controls; build USD workflows; create procedural tools including custom solvers via Python and VEX; lead environment artists and assist supervisors; contributed to Antman Quantumania, Bad Boys 4, Descendants 4, The Boys, Big George Foreman, and more.
Animation Program Director & Associate Director of the School of Digital Arts at Wichita State University
May 1, 2022 - May 1, 2022
Developed curriculum for Animation I–III, Rigging, Computer Modeling, Compositing & VFX, and Introduction to Houdini; led Houdini, Zbrush, Substance Painter workshops; managed Studio Projects; advised Animation Reel Coalition; provided academic advising.
Lead Environment Artist at A Visionz Production
January 1, 2017 - January 1, 2017
3D environment look development; 3D modeling, texturing, UV layout, shading, lighting and rendering; 3D camera tracking; water, particle, pyro, flip and fluid simulations; digital matte painting and 3D projections; 2D compositing; plugin development for tools and effects; VDB research and development for title sequence pipeline.
Teaching Faculty at Bethany College and Mindfire
December 31, 2019 - December 31, 2019
Developed curricula and taught Acting for Animation; developed curricula and taught Introduction to Computer Animation.
VFX Lead at 1 Byte Games
May 1, 2022 - May 1, 2022
Developed multiple AOE FX and Projectile FX in Unreal Engine; collaborated with Programming Lead on FX implementation.
Digital Projection Designer at Music Theatre Wichita
August 1, 2017 - August 1, 2017
3D character and environment look development; 3D character rigging; 3D modeling, texturing, UV layout, shading, lighting and rendering; 3D cloth, water, particle, pyro, flip and fluid simulations; digital matte painting and 3D projections; 2D compositing; UV tool development.
Digital Projection Artist at Walnut Street Theatre
December 31, 2017 - December 31, 2017
3D fluid, rigid body and particle simulations; 2D compositing; 3D rendering.

Education

Master of Social Work at Wichita State University
January 11, 2030 - January 1, 2007
Bachelor of Arts in Theatre at Wichita State University
January 11, 2030 - January 1, 2000
Editing Concepts EdX Certificate at EdX
January 1, 2017 - January 1, 2017
Editing Concepts EdX Certificate at EdX
January 1, 2018 - January 1, 2018

Qualifications

SAG/AFTRA member
January 11, 2030 - November 13, 2025
SAG Awards Nominating Committee member
January 1, 2018 - December 31, 2018
Mary Jane Teall Theatre Award - Special Merit for The Hunchback of Notre Dame - Digital Projections
January 11, 2030 - November 13, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet