Available to hire
I’m a game developer with a strong passion for VFX and animation. I specialize in crafting eye-catching visual effects and fluid character animation to bring games to life. My work spans from hand-drawn style sequences to shader-driven effects, and I enjoy collaborating with engineers and artists to push a game’s visual vision.
Over the years I’ve held Senior VFX Artist roles at multiple studios, delivering optimized VFX pipelines, flipbook sprites, and NFT-ready prerendered sequences. I thrive in remote teams and fast-paced environments, where I can contribute ideas early in production and iterate toward high-quality visuals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Work Experience
Senior VFX Artist at Valiant Games
March 1, 2025 - PresentAnimate tile pieces and implement them in game with their settings; write shaders to support the VFX vision for the game board; re-draw and cut out images for animation rig; use Spine2D for character animation expressions and export to a fitted flipbook sprite sheet; recognized by leads and CEO for exceeding expectations on animation quality and game vision.
Senior VFX Artist at KoinGames
May 1, 2024 - February 1, 2025Concept ideas and implement them into the game engine to achieve fast production; using AE rendering and flipbook VFX animation to achieve stylized artwork; optimize materials, mesh, and textures before pushing into the main game.
Principal VFX Artist at Nway
August 1, 2021 - May 1, 2024Design attacking abilities for the fighting game Wreck League and Power Rangers using hand-drawn animation and creative meshes; animate and composite VFX on prerendered 3D videos for NFTs; assist others with Unity tasks on Git.
VFX Artist at PlayStudios
October 1, 2016 - August 1, 2021Responsible for art and engineering collaborations for animated blockers and marketing pieces; set up each project for best performance with small file sizes and high visual quality; added effects and animation for game boards and marketing pieces.
Education
Bachelor of Science at AI Institute of Pittsburgh Online Division
January 11, 2030 - January 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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