Available to hire
Hi, I’m Shane Marsh, a 3D Generalist focused on environment art and asset creation for games. I enjoy coordinating teams, solving art and technical challenges, and delivering polished assets for live productions.
I combine texture variety, color storytelling, and efficient workflows to meet production timelines, collaborating closely with designers and artists to achieve cohesive, engaging visuals.
Work Experience
3D Environment Artist at Team Scarlet Retina
December 1, 2024 - December 1, 2024Designed, coordinated, and produced 9 assets for a live production with the assets being compiled into the game by the designers. Utilized cooperation, communication, and organization to deliver a final product with a team of 5 designers and 4 artists. Built each asset off descriptions given by designers and personalized the references given to fit the general theme of the production, using a color board while texturing to ensure all 9 assets fit the theme of the game. Solved problems and chose a specific color palette after brainstorming alongside the team, texturing with an 80/20 strategy to include color with pop colors being the 20% and neutrals being the 80%, drawing attention to key details.
Education
Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - March 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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