I'm an innovative 3D Artist / Generalist with expertise in modeling, texturing, rigging and animating characters, props, vehicles, clothing, and environments for gaming and animation projects using ZBrush, Maya, Substance Painter, Unity and Unreal Engine. I enjoy contributing high-quality assets that fit into production pipelines and inspire immersive experiences. I'm actively keeping my skills current through self-study and online resources, open to collaboration with talented professionals, and eager to contribute to innovative projects that bring ideas to life.

Zaki Muhammed Nuzaki

I'm an innovative 3D Artist / Generalist with expertise in modeling, texturing, rigging and animating characters, props, vehicles, clothing, and environments for gaming and animation projects using ZBrush, Maya, Substance Painter, Unity and Unreal Engine. I enjoy contributing high-quality assets that fit into production pipelines and inspire immersive experiences. I'm actively keeping my skills current through self-study and online resources, open to collaboration with talented professionals, and eager to contribute to innovative projects that bring ideas to life.

Available to hire

I’m an innovative 3D Artist / Generalist with expertise in modeling, texturing, rigging and animating characters, props, vehicles, clothing, and environments for gaming and animation projects using ZBrush, Maya, Substance Painter, Unity and Unreal Engine. I enjoy contributing high-quality assets that fit into production pipelines and inspire immersive experiences.

I’m actively keeping my skills current through self-study and online resources, open to collaboration with talented professionals, and eager to contribute to innovative projects that bring ideas to life.

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Language

English
Advanced
Hindi
Advanced
Arabic
Intermediate

Work Experience

3D Artist / Generalist
January 1, 2021 - November 14, 2025
Innovative 3D Artist with expertise in modelling, texturing, rigging and animating characters, props, vehicles, clothing, and environments for gaming and animation projects using ZBrush, Maya, Substance Painter, Unity and Unreal Engine.
3D Artist / Generalist
December 31, 2014 - December 31, 2014
Early career role focusing on assisting with modelling, texturing and asset integration, collaborating with teams to meet project goals and deadlines.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Professional Services