I'm Moty Mordechai Zaslavski, a creative and results-driven expert with over 20 years of experience designing high-performance real-time graphics, video integration (encoding/decoding), advanced visual effects and general-purpose simulations. I have led international teams and delivered high-performance rendering solutions across platforms. I'm proficient across DirectX, OpenGL, Metal and Vulkan, with deep experience in rendering engine design, shader development, multi-threading and optimization, as well as VR/AR integration and AI-driven visual effects. I thrive in collaborative settings and enjoy mentoring teams to build reliable, scalable graphics systems.

Moty Mordechai Zaslavski

I'm Moty Mordechai Zaslavski, a creative and results-driven expert with over 20 years of experience designing high-performance real-time graphics, video integration (encoding/decoding), advanced visual effects and general-purpose simulations. I have led international teams and delivered high-performance rendering solutions across platforms. I'm proficient across DirectX, OpenGL, Metal and Vulkan, with deep experience in rendering engine design, shader development, multi-threading and optimization, as well as VR/AR integration and AI-driven visual effects. I thrive in collaborative settings and enjoy mentoring teams to build reliable, scalable graphics systems.

Available to hire

I’m Moty Mordechai Zaslavski, a creative and results-driven expert with over 20 years of experience designing high-performance real-time graphics, video integration (encoding/decoding), advanced visual effects and general-purpose simulations. I have led international teams and delivered high-performance rendering solutions across platforms.

I’m proficient across DirectX, OpenGL, Metal and Vulkan, with deep experience in rendering engine design, shader development, multi-threading and optimization, as well as VR/AR integration and AI-driven visual effects. I thrive in collaborative settings and enjoy mentoring teams to build reliable, scalable graphics systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Advanced
Russian
Advanced
Hebrew (modern)
Advanced

Work Experience

Rendering Platform Team Lead at Vimeo
January 1, 2022 - November 15, 2025
Led the design, implementation and integration of Vimeo’s cross-platform video rendering engine, supporting major graphics APIs; developed GPU-accelerated video decoding/encoding pipelines interfacing with CUDA’s FFmpeg (NVCodec) and Video Toolbox; managed and mentored an international team of engineers and graphics designers.
Rendering & 3D Effects Tech Lead at Lightricks
January 1, 2022 - January 1, 2022
Designed and implemented advanced 3D effects (Bokeh), depth of field, chromatic aberrations and AI-driven effects; optimized 3D and AI-driven effects for real-time performance on iOS devices; integrated 3D and AI-driven effects into Lightricks’ mobile products.
Rendering Engine Tech Lead at Surgical-science (former Simbionix)
December 31, 2019 - December 31, 2019
Designed, implemented, and maintained a high-end, multithreaded real-time graphics engine; developed advanced shader effects for rendering (PBR) and general-purpose simulation; led CPU/GPU optimization efforts to boost frame rate and realism; pioneered GPU-based ultrasound simulation and a GPU-based subdivision for broad hardware compatibility; patented VR/AR integration into Unity-based simulators.
Physicist & Algorithm Developer at D.V.P.
December 31, 2006 - December 31, 2006
Developed end-to-end simulations of infrared camera vision from object radiation modeling to thermal image formation; designed a physically based engine for 3-D IR simulations (gray-body radiation); devised a method for fuzzy object rendering (clouds, smoke, plumes, explosions).
Physicist & Software Engineer at Soreq Research Center in cooperation with “Machon Lev” (JCT)
January 1, 2004 - January 1, 2004
Developed algorithms for numerical simulation of Bragg grating filters; contributed to optical filter simulation software using OpenGL/C++; designed an optical monochromator for practical spectrum measurements of luminescent wires; optimized optical systems using CAD software (ZEMAX/OSLO).

Education

Electro-Optics and Applied Physics at Jerusalem College of Technology (JCT)
January 1, 1999 - January 1, 2004
Applied Physics at Moscow Engineering Physics Institute (MEPHI)
January 1, 1996 - January 1, 1999

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Computers & Electronics