Hi, I’m Daryna Silantieva, a 3D character designer and visualizer based in Wroclaw, Poland. I draw on a background in traditional sculpture to bring stylized and realistic characters to life for games and animation, using a mix of Maya, Blender, ZBrush, Substance Painter, and Unreal Engine to create animation-ready assets. I love turning concepts into digital references and collaborating with sculptors and art teams to deliver optimized, game-ready models.
In my work I focus on clean topology, texture baking, hand-painted textures, and robust rigging workflows to ensure characters look great and perform well in real-time engines. I’m always eager to learn new tools (Cinema 4D, ZBrush, Unreal) and contribute to creative storytelling through compelling character design. Portfolio and contact info can be found on ArtStation and LinkedIn.
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