Hi, I’m Daryna Silantieva, a 3D character designer and visualizer based in Wroclaw, Poland. I draw on a background in traditional sculpture to bring stylized and realistic characters to life for games and animation, using a mix of Maya, Blender, ZBrush, Substance Painter, and Unreal Engine to create animation-ready assets. I love turning concepts into digital references and collaborating with sculptors and art teams to deliver optimized, game-ready models. In my work I focus on clean topology, texture baking, hand-painted textures, and robust rigging workflows to ensure characters look great and perform well in real-time engines. I’m always eager to learn new tools (Cinema 4D, ZBrush, Unreal) and contribute to creative storytelling through compelling character design. Portfolio and contact info can be found on ArtStation and LinkedIn.

Daryna Silantieva

Hi, I’m Daryna Silantieva, a 3D character designer and visualizer based in Wroclaw, Poland. I draw on a background in traditional sculpture to bring stylized and realistic characters to life for games and animation, using a mix of Maya, Blender, ZBrush, Substance Painter, and Unreal Engine to create animation-ready assets. I love turning concepts into digital references and collaborating with sculptors and art teams to deliver optimized, game-ready models. In my work I focus on clean topology, texture baking, hand-painted textures, and robust rigging workflows to ensure characters look great and perform well in real-time engines. I’m always eager to learn new tools (Cinema 4D, ZBrush, Unreal) and contribute to creative storytelling through compelling character design. Portfolio and contact info can be found on ArtStation and LinkedIn.

Available to hire

Hi, I’m Daryna Silantieva, a 3D character designer and visualizer based in Wroclaw, Poland. I draw on a background in traditional sculpture to bring stylized and realistic characters to life for games and animation, using a mix of Maya, Blender, ZBrush, Substance Painter, and Unreal Engine to create animation-ready assets. I love turning concepts into digital references and collaborating with sculptors and art teams to deliver optimized, game-ready models.

In my work I focus on clean topology, texture baking, hand-painted textures, and robust rigging workflows to ensure characters look great and perform well in real-time engines. I’m always eager to learn new tools (Cinema 4D, ZBrush, Unreal) and contribute to creative storytelling through compelling character design. Portfolio and contact info can be found on ArtStation and LinkedIn.

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Language

English
Fluent
Ukrainian
Fluent
Russian
Fluent
Polish
Advanced
German
Advanced
French
Beginner

Work Experience

3D Character Designer and Visualizer at Freelance
September 1, 2023 - November 17, 2025
Created characters for games and animation projects, from modeling and texturing to animation-ready assets. Collaborated with traditional sculptors to convert concepts into digital references.
Freelance 3D Character Designer and Visualizer at Self-employed / Freelance
September 1, 2023 - November 17, 2025
Created characters for games and animation projects, from modeling and texturing to animation-ready assets. Collaborated with traditional sculptors to convert concepts into digital 3D references.

Education

3D Animation and VFX at University of Lower Silesia
January 11, 2030 - November 17, 2025
Sculpture at Lviv Ivan Trush College of Decorative and Applied Arts
January 11, 2030 - November 17, 2025
3D Animation and VFX at University of Lower Silesia
January 11, 2030 - November 17, 2025
Sculpture / Traditional Arts at Lviv Ivan Trush College of Decorative and Applied Arts
January 11, 2030 - November 17, 2025

Qualifications

Cinema 4D Certification
November 1, 2023 - November 17, 2025
ZBrush ArtCraft Certification
January 11, 2030 - November 17, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education