I'm Federico Cecchini, a 3D Generalist and Rigging TD with 5+ years in animation studios and freelance work across technical and creative supervision, direction for commercials and music videos, and tools/pipeline development. I also work in interactive, VR and games, contributing as a rigger on indie titles such as Glasshouse, releasing on Steam. I love collaborating across departments to build robust rigs, real-time tools, and scalable pipelines that bring creative visions to life.

Federico Cecchini

I'm Federico Cecchini, a 3D Generalist and Rigging TD with 5+ years in animation studios and freelance work across technical and creative supervision, direction for commercials and music videos, and tools/pipeline development. I also work in interactive, VR and games, contributing as a rigger on indie titles such as Glasshouse, releasing on Steam. I love collaborating across departments to build robust rigs, real-time tools, and scalable pipelines that bring creative visions to life.

Available to hire

I’m Federico Cecchini, a 3D Generalist and Rigging TD with 5+ years in animation studios and freelance work across technical and creative supervision, direction for commercials and music videos, and tools/pipeline development.

I also work in interactive, VR and games, contributing as a rigger on indie titles such as Glasshouse, releasing on Steam. I love collaborating across departments to build robust rigs, real-time tools, and scalable pipelines that bring creative visions to life.

See more

Experience Level

Expert
Expert
Intermediate

Language

Italian
Fluent
English
Advanced

Work Experience

Co-Founder at The Grid Company
January 1, 2023 - Present
Technical and creative supervision for 3D / VR projects and interactive products. Development and management of digital image for brands and small businesses.
Rigging TD at FLAT28
January 1, 2023 - Present
Asset rigging and animation support. Optimization for isometric turn-based content.
Rigging TD at Rainbow CGI
January 1, 2021 - Present
Rigging and tool integration in pipeline (shots and assets). Scripting pipeline tools and automations.
Architect & 3D Artist (ArchViz) at Moretti Architettura
January 1, 2019 - January 1, 2020
Photorealistic renders and animations for concepts and client presentations. Materials, lighting and post-production for social and press deliveries.
3D Generalist at Near2Real
January 1, 2018 - January 1, 2020
Assets and set-up for multi-user VR experiences; real-time optimization. Cross-disciplinary collaboration on demos, prototypes and pipeline integration.

Education

Master at Rainbow Academy
January 1, 2020 - January 1, 2021
Single-cycle MSc in Architecture at Sapienza University of Rome
January 1, 2012 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet