Available to hire
Hi, I’m Dominik Gierecki, a game developer focused on Unreal Engine, gameplay systems, and open-world experiences. I’ve shipped projects on Steam and Epic Marketplace, built core gameplay loops, and created tools to empower other developers, from asset creation to level design.
I enjoy collaborating with cross-functional teams, integrating community feedback, and applying a data-driven mindset from my data science studies to optimize gameplay and production workflows. I’m excited to bring open-world multiplayer ideas to life and continue growing as a versatile programmer and designer.
Experience Level
Language
German
Fluent
Polish
Fluent
English
Advanced
Work Experience
Software Development Intern at Rödl & Partner
October 1, 2023 - October 1, 2023Contributed to software development, including coding, debugging, and feature implementation. Collaborated with a team using version control and structured workflows. Gained experience in writing clean, maintainable, and efficient code.
Data & Documentation Assistant at SGS Global Business Services
September 1, 2025 - September 1, 2025Managed and organized large sets of documents and reports using Excel and Microsoft Office tools. Collaborated with international teams to support project documentation and reporting.
Independent Publisher (Unreal Engine Plugins, 3D Asset Packs) at Epic Marketplace
February 1, 2025 - February 1, 2025Developed and published Unreal Engine plugins and 3D asset packs with full technical integration. Implemented functionality using Blueprints and C++, creating reusable tools for other developers.
Education
Master of Science in Data Science at Silesian University of Technology
March 1, 2024 - September 1, 2025Bachelor of Science in Interdisciplinary Studies: Automatic Control and Robotics, Electronics and Telecommunications, Informatics at Silesian University of Technology
October 1, 2020 - February 1, 2024Qualifications
Industry Experience
Gaming
Experience Level
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