I am a game developer and engineer who loves building and constantly learning new things. I enjoy working on personal projects in my spare time and I love discovering what makes new tools tick and how to use them effectively. I use my academic background as a problem-solving skill, with a PhD in Software Engineering and a Master's in Computer Engineering, to design robust AI systems and engaging gameplay experiences.

Ozan Can ACAR

I am a game developer and engineer who loves building and constantly learning new things. I enjoy working on personal projects in my spare time and I love discovering what makes new tools tick and how to use them effectively. I use my academic background as a problem-solving skill, with a PhD in Software Engineering and a Master's in Computer Engineering, to design robust AI systems and engaging gameplay experiences.

Available to hire

I am a game developer and engineer who loves building and constantly learning new things. I enjoy working on personal projects in my spare time and I love discovering what makes new tools tick and how to use them effectively.

I use my academic background as a problem-solving skill, with a PhD in Software Engineering and a Master’s in Computer Engineering, to design robust AI systems and engaging gameplay experiences.

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Experience Level

Expert
Expert
Expert

Work Experience

Lead Game AI Programmer at HAVELSAN
December 31, 2022 - December 31, 2022
Led development of AI systems for training simulations; implemented behavior trees, EQS, and Gameplay Ability System; designed and implemented NPC AI, navigation constraints, and NPC weapon logic; contributed to AI ordering and AI manager systems; enhanced NPC interactions and pathfinding; collaborated on roguelite/survivor game features; improved edge constraints and traversal for complex environments.
Game AI Programmer at Slipgate Ironworks / 3D Realms
December 31, 2024 - December 31, 2024
Developed NPC behaviors and AI systems for a roguelite/survivor title; implemented NPC navigation, Behavior Trees, EQS; built Gameplay Ability System and NPC weapon logic; contributed to AI planning and tool development; integrated AI into Unreal Engine 5; collaborated with designers and engineers.
Game AI Programmer at Personal Projects
January 1, 2024 - November 22, 2025
Currently working on a roguelite/survivor-type game; architecting a full-fledged single-player gameplay ability system that is simpler to use and learn than Unreal Engine's; implementing AI behaviors with Behavior Trees, EQS and Gameplay Ability System; designing dynamic pathfinding for large entity sets; preparing design documents and pitch decks; collaborating in a small team.

Education

PhD in Software Engineering at Atılım University
January 1, 2020 - November 22, 2025
Master in Computer Engineering at Gaziantep University
January 1, 2014 - December 31, 2019
Bachelor in Electrical and Electronics Engineering at Gaziantep University
January 1, 2010 - December 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet