I'm Ryland Scott, a passionate 3D Environment and Prop Artist focused on creating immersive, high-quality 3D models and environments for games. I excel at organization and optimization, ensuring I get the most out of UVs and polycounts, while valuing world-building and storytelling, especially in post-apocalyptic settings. I enjoy collaborating with teams, maintaining clean workflows, and continuously learning new tools to push the boundaries of what’s possible in real-time environments.

Ryland Scott

I'm Ryland Scott, a passionate 3D Environment and Prop Artist focused on creating immersive, high-quality 3D models and environments for games. I excel at organization and optimization, ensuring I get the most out of UVs and polycounts, while valuing world-building and storytelling, especially in post-apocalyptic settings. I enjoy collaborating with teams, maintaining clean workflows, and continuously learning new tools to push the boundaries of what’s possible in real-time environments.

Available to hire

I’m Ryland Scott, a passionate 3D Environment and Prop Artist focused on creating immersive, high-quality 3D models and environments for games. I excel at organization and optimization, ensuring I get the most out of UVs and polycounts, while valuing world-building and storytelling, especially in post-apocalyptic settings.

I enjoy collaborating with teams, maintaining clean workflows, and continuously learning new tools to push the boundaries of what’s possible in real-time environments.

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Language

English
Fluent

Work Experience

3D Environment & Prop Artist at Floodlight Media
January 1, 2019 - November 24, 2025
Led 3D modelling and texturing tasks for game environments and props, incorporating feedback from instructors and peers to deliver high-quality assets. Collaborated on group projects to meet deadlines and align with art direction. Specialized in Substance Painter and Substance Designer for PBR textures, and used Blender for asset creation; gained hands-on experience with video editing in Premiere Pro and behind-the-scenes shoots. Focused on optimization, UV packing, and polycount management to maximize performance while preserving visual fidelity. Passionate about world-building and storytelling, with a particular interest in post-apocalyptic settings.

Education

Bachelor of Creative Arts Visual Effects & Entertainment Design at Flinders University / CDW Studios
January 11, 2030 - November 24, 2025
Certificate III in Screen & Media at CDW Studios
January 11, 2030 - November 24, 2025
Bachelor of Creative Arts Visual Effects & Entertainment Design at Flinders University/CDW Studios
January 11, 2030 - May 6, 2026
Certificate III in Screen & Media at CDW Studios
January 11, 2030 - May 6, 2026

Qualifications

Certificate III in Screen & Media
January 11, 2030 - November 24, 2025
Bachelor of Creative Arts Visual Effects & Entertainment Design
January 11, 2030 - May 6, 2026
Certificate III in Screen & Media
January 11, 2030 - May 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet