Hello! I’m Alena Lukoits, a 3D artist specializing in stylized game assets such as weapons, shields, and environmental props. I love turning imaginative concepts into optimized, high-detail assets for real-time engines, using tools like ZBrush, Maya, Marmoset Toolbag, Substance 3D Painter, and Photoshop. I enjoy collaborating in teams to build immersive worlds and deliver visually engaging experiences. My workflow covers modeling, sculpting, UVs, texturing, and rendering, including material setup and lighting for presentation renders. I’m passionate about strong artistry, precise attention to detail, and helping brands achieve a clear aesthetic across assets.

Alena Lukoits

Hello! I’m Alena Lukoits, a 3D artist specializing in stylized game assets such as weapons, shields, and environmental props. I love turning imaginative concepts into optimized, high-detail assets for real-time engines, using tools like ZBrush, Maya, Marmoset Toolbag, Substance 3D Painter, and Photoshop. I enjoy collaborating in teams to build immersive worlds and deliver visually engaging experiences. My workflow covers modeling, sculpting, UVs, texturing, and rendering, including material setup and lighting for presentation renders. I’m passionate about strong artistry, precise attention to detail, and helping brands achieve a clear aesthetic across assets.

Available to hire

Hello! I’m Alena Lukoits, a 3D artist specializing in stylized game assets such as weapons, shields, and environmental props. I love turning imaginative concepts into optimized, high-detail assets for real-time engines, using tools like ZBrush, Maya, Marmoset Toolbag, Substance 3D Painter, and Photoshop.

I enjoy collaborating in teams to build immersive worlds and deliver visually engaging experiences. My workflow covers modeling, sculpting, UVs, texturing, and rendering, including material setup and lighting for presentation renders. I’m passionate about strong artistry, precise attention to detail, and helping brands achieve a clear aesthetic across assets.

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Language

English
Beginner
Polish
Beginner
Russian
Fluent

Work Experience

Freelance 3D Artist at Freelance
January 1, 2024 - January 1, 2024
Developed stylized game assets including weapons, shields, and environmental props for real-time projects. Collaborated with clients to create high-quality 3D models aligned to brand aesthetics. Executed full asset production pipeline: modeling, sculpting, UV unwrapping, texturing, and rendering. Configured materials and lighting for rendering and presentation images.

Education

Manager of social and cultural sphere at Belarus State University of Culture and Arts
January 1, 2005 - January 1, 2010
Computer Graphics and Design at IT Academy “Step”
January 1, 2021 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet