Hi, I'm Kieran O'Donnell, a self-taught game developer and digital artist based in Linlithgow, United Kingdom. I design and build indie games using Unity and C#, and I create original 2D and 3D artwork, UI elements, and promotional assets. I love storytelling, gameplay design, and optimizing performance to deliver polished builds. In my latest project, I led an indie roguelike deck-builder from concept to Steam release, managed the full development pipeline, and produced a game trailer to support promotional and crowdfunding efforts. I'm eager to continue learning, collaborating with passionate teams, and pushing the boundaries of interactive gameplay.

Kieran O'Donnell

Hi, I'm Kieran O'Donnell, a self-taught game developer and digital artist based in Linlithgow, United Kingdom. I design and build indie games using Unity and C#, and I create original 2D and 3D artwork, UI elements, and promotional assets. I love storytelling, gameplay design, and optimizing performance to deliver polished builds. In my latest project, I led an indie roguelike deck-builder from concept to Steam release, managed the full development pipeline, and produced a game trailer to support promotional and crowdfunding efforts. I'm eager to continue learning, collaborating with passionate teams, and pushing the boundaries of interactive gameplay.

Available to hire

Hi, I’m Kieran O’Donnell, a self-taught game developer and digital artist based in Linlithgow, United Kingdom. I design and build indie games using Unity and C#, and I create original 2D and 3D artwork, UI elements, and promotional assets. I love storytelling, gameplay design, and optimizing performance to deliver polished builds.

In my latest project, I led an indie roguelike deck-builder from concept to Steam release, managed the full development pipeline, and produced a game trailer to support promotional and crowdfunding efforts. I’m eager to continue learning, collaborating with passionate teams, and pushing the boundaries of interactive gameplay.

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Language

English
Fluent

Work Experience

Indie Game Developer at Self-Directed Project
January 1, 2023 - November 25, 2025
Designed, developed, and published a rogue-like deck-building card battler game using Unity, from concept to Steam release. Created original artwork using Photoshop and a digital tablet, including characters, bosses, maps, UI elements, and promotional assets. Coded core gameplay systems in C#/C++, including card mechanics, health and status systems, level progression, and multi-scene transitions. Designed and implemented narrative elements, character abilities, and dynamic encounter systems. Developed multiple maps, levels, and scenes, balancing difficulty and pacing to maintain replayability and strategic depth. Produced and edited a game trailer with Adobe Premiere Pro to support promotional and crowdfunding efforts. Launched a Kickstarter campaign to build community engagement and secure development funding. Managed the entire production pipeline from design and testing through deployment, demonstrating strong problem-solving, project management, and creative direction skills.

Education

Add your educational history here.

Qualifications

GCSE or equivalent
January 11, 2030 - November 25, 2025
GCSE or equivalent
January 11, 2030 - December 16, 2025
GCSE or equivalent
January 11, 2030 - December 16, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment