I am a professional 3D Generalist with 3 years of experience in character modelling, animation and texturing. I have a firm understanding of PBR workflows and pride myself on creating high-quality, optimised assets for film and animation. I am an avid problem solver and enjoy building MEL scripts to streamline pipelines.
In my current and previous roles at Yukfoo Studio (Australia) and Studio Local (New Zealand), I have transformed 2D assets into compelling 3D work, collaborated across teams to troubleshoot challenges, and applied cinematography principles to dynamic camera animation. I also contribute to tool development, shaders, lighting setups, and color grading to deliver cohesive, polished renders.
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