I am Christopher Roy JOJO, a Senior Sound Designer with extensive experience in the video games industry. I specialize in AAA vehicle audio, field recording, in-game audio systems, and music composition. I bring a unique blend of creative and technical know-how to globally recognised franchises such as F1, DiRT, GRID, and WRC, contributing across multiple disciplines with a strong emphasis on vehicle sound sourcing and recording. My work spans video games, film, and interactive art, including BAFTA-nominated Ferrari (2024). I’ve shaped narrative, music, and conceptual design on diverse titles such as Gladiator: Sword of Vengeance, while also leading VO direction, audio system design, and cross-disciplinary collaboration to deliver high-impact audio solutions across genres.

Christopher Roy JOJO

I am Christopher Roy JOJO, a Senior Sound Designer with extensive experience in the video games industry. I specialize in AAA vehicle audio, field recording, in-game audio systems, and music composition. I bring a unique blend of creative and technical know-how to globally recognised franchises such as F1, DiRT, GRID, and WRC, contributing across multiple disciplines with a strong emphasis on vehicle sound sourcing and recording. My work spans video games, film, and interactive art, including BAFTA-nominated Ferrari (2024). I’ve shaped narrative, music, and conceptual design on diverse titles such as Gladiator: Sword of Vengeance, while also leading VO direction, audio system design, and cross-disciplinary collaboration to deliver high-impact audio solutions across genres.

Available to hire

I am Christopher Roy JOJO, a Senior Sound Designer with extensive experience in the video games industry. I specialize in AAA vehicle audio, field recording, in-game audio systems, and music composition. I bring a unique blend of creative and technical know-how to globally recognised franchises such as F1, DiRT, GRID, and WRC, contributing across multiple disciplines with a strong emphasis on vehicle sound sourcing and recording.

My work spans video games, film, and interactive art, including BAFTA-nominated Ferrari (2024). I’ve shaped narrative, music, and conceptual design on diverse titles such as Gladiator: Sword of Vengeance, while also leading VO direction, audio system design, and cross-disciplinary collaboration to deliver high-impact audio solutions across genres.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Sound Designer / Car Sourcing / Principal Vehicle Sound Engineer at Codemasters Software/EA Sports
June 1, 2025 - June 1, 2025
Contributing Senior Sound Designer and Car Sound Recordist across Codemasters’ and EA Sports premier racing franchises including F1, DiRT, GRID, and WRC. Led field recording of 500+ licensed vehicles across Europe and the U.S., including Military APCs and Tanks for simulation-grade games. Sourced licensing cars, negotiated shoot fees, and coordinated with licensing to offset costs via in-game sponsor logos and liveries. Managed project budgets, scheduling, and asset delivery to milestones. Built and sustained a network of motorsport teams, heritage collections, privateers, museums and manufacturers. Designed and implemented adaptive audio systems for weather, track surfaces, mechanical failures, spectator crowds, damage and collision, skids and kick-up, environmental ambience, UI, power-ups, props, and replays. Created dynamic engine audio linked to telemetry RPM data. Directed VO sessions and contributed VO for trailers, cutscenes and community content. Mentored junior staff and con
Freelance Sound Designer / Music Composer at Self-Employed / Freelance
August 1, 2009 - August 1, 2009
Audio Production Outsourcing for Next Gen game platforms, mobile/handheld games, remixes, television commercials, film and TV. Clients included THQ, EA Games, Konami, Superscape, Abbots, Mead and Vickers, BBC, Ian Livingstone. Delivered sound design, music composition, VO, Foley and asset integration across games and media; developed pipelines/tools (DREAM) for efficient audio integration; contributed VO and music to multiple titles and scores for Codemasters works.
Lead Sound Designer / Creative Director / Game Designer at Acclaim Studios Manchester
April 1, 2004 - April 1, 2004
Creative lead on Gladiator: Sword of Vengeance (Xbox, PS2, GameCube, PC). Defined game audio identity, designed core sound systems, and supervised VO and in-game cutscene integration. Served as creative director contributing to conceptual illustration, storyboarding, cinematic layout, and collaboration across narrative, level design and animation teams.
Sound Designer / Composer at Software Creations (Manchester)
March 1, 2001 - March 1, 2001
Composed music and designed/integrated sound effects for SNES, Gameboy, N64, PC and PlayStation 1/Xbox titles. Developed low-memory audio solutions for cartridge-based hardware. Contributed to internal tooling and pipelines (DREAM) and performed character voice work across titles.
Senior Sound Designer / Car Sourcing / Principal Vehicle Sound Engineer at Codemasters Software/EA Sports (Southam)
October 1, 2009 - June 1, 2025
Contributing Senior Sound Designer and Car Sound Recordist across Codemasters’ and EA Sports’ premier racing franchises including F1, DiRT, DiRT Rally, GRID, Project CARS 4, NFS (Heat), and WRC series. Led field recording of over 500 licensed vehicles across Europe and the U.S. for integration into simulation‑grade racing games, F1 team simulators, and military APCs and tanks. Sourced licensing cars, negotiated supply/run fees, and coordinated with licensing to offset costs with sponsor logos/livery agreements. Managed car/field recording budgets, schedules, and asset delivery to milestones. Built a network of motorsport teams, heritage collections, museums and manufacturers. Directed VO talent, contributed VO and Walla, and produced in‑game cutscenes, teasers and community infographics. Mentored junior staff and contributed to best‑practice documentation.
Vehicle Sound Designer (Freelance) at Ferrari (film project, dir. Michael Mann)
January 1, 2023 - December 31, 2023
Vehicle sound capture for feature film; BAFTA nomination (Best Sound) 2024; contributed to on-set production sound and post‑production audio.
Vehicle Audio Designer at Guggenheim Bilbao: Motion, Autos, Art, Architecture
January 1, 2022 - December 31, 2022
Automotive audio for an interactive art installation as part of the Guggenheim Bilbao exhibition; on‑site field recordings and sound design.
Lead Sound Designer / Creative Director / Game Designer at Acclaim Studios Manchester
April 1, 2001 - April 1, 2004
Creative lead on Gladiator: Sword of Vengeance (Xbox, PS2, GameCube, PC). Conceived and developed original IP, directed game audio identity, composed and designed core sound systems, supervised VO and in‑game cutscenes, and coordinated across narrative, design and animation teams.
Sound Designer / Composer at Software Creations (Manchester)
November 1, 1992 - March 1, 2001
Composed music and designed sound effects for SNES, Gameboy, N64, PC and PlayStation titles; developed low‑memory audio solutions for cartridge‑based hardware; contributed VO and helped build internal tooling and pipelines for music and sound effects integration (DREAM).
Freelance Sound Designer / Music Composer at Audio Production Outsourcing (various clients)
August 1, 2004 - August 1, 2009
Audio design and composition for Next Gen game platforms, mobile/handheld games, remixes, TV/film; clients included THQ, EA Games, Konami, Superscape; contributed to BBC and others.

Education

BA Honours Design for Communications Media at Manchester University of Art and Design
January 11, 2030 - November 26, 2025
Foundation in Art and Design at Manchester University of Art and Design
January 11, 2030 - November 26, 2025
BTEC National Diploma in Sound Engineering at Arden College
January 11, 2030 - November 26, 2025
BA Honours Design for Communications Media at Manchester University of Art and Design
January 11, 2030 - February 6, 2026
Foundation in Art and Design at Manchester University of Art and Design
January 11, 2030 - February 6, 2026
BTEC National Diploma in Sound Engineering at Arden College
January 11, 2030 - February 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education