I’m an aspiring 3D artist and graduate in Animation and Game Design, passionate about bringing imaginative ideas to life. I have an extensive background in video editing and directing since I was nine, being part of a cinema workshop for kids. Many of these projects have been acknowledged internationally, and have served me as a solid base for my future self-taught learning. Specializing in character and creature animation, I have strong skills in layout, camera work, and their digital counterparts in Maya and Unreal Engine. My knowledge spans the entire 3D production pipeline, giving me a well-rounded understanding of the industry. Always eager to push creative boundaries, I strive to create compelling and dynamic animations.

Sofía Marvizón Padilla

I’m an aspiring 3D artist and graduate in Animation and Game Design, passionate about bringing imaginative ideas to life. I have an extensive background in video editing and directing since I was nine, being part of a cinema workshop for kids. Many of these projects have been acknowledged internationally, and have served me as a solid base for my future self-taught learning. Specializing in character and creature animation, I have strong skills in layout, camera work, and their digital counterparts in Maya and Unreal Engine. My knowledge spans the entire 3D production pipeline, giving me a well-rounded understanding of the industry. Always eager to push creative boundaries, I strive to create compelling and dynamic animations.

Available to hire

I’m an aspiring 3D artist and graduate in Animation and Game Design, passionate about bringing imaginative ideas to life. I have an extensive background in video editing and directing since I was nine, being part of a cinema workshop for kids. Many of these projects have been acknowledged internationally, and have served me as a solid base for my future self-taught learning. Specializing in character and creature animation, I have strong skills in layout, camera work, and their digital counterparts in Maya and Unreal Engine. My knowledge spans the entire 3D production pipeline, giving me a well-rounded understanding of the industry. Always eager to push creative boundaries, I strive to create compelling and dynamic animations.

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Work Experience

3D Animator at Digital Monster Collective
January 1, 2025 - January 1, 2025
Created dinosaur animations in Blender for Orixes, an interactive virtual reality experience funded by the Xunta de Galicia, focusing on the Mesozoic era. Involved in modeling, rigging, lighting, rendering, and animation, with collaboration across a cross-platform development team.

Education

Master’s degree in Unreal Engine 5, 3D Interactive Environments and VR at The Factory School
January 1, 2025 - January 1, 2026
Digital Creation, Animation and Video Games at Ireland Exchange Program
January 1, 2007 - January 1, 2021
Exchange Year in Ireland at Ireland
January 1, 2016 - January 1, 2017
High School and International Baccalaureate at Ireland
January 1, 2007 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education