I’m Muhammed Darboe, a 3D artist based in Madison, Wisconsin. Over the past 2.5 years I’ve tackled a wide range of projects, from bringing characters to life to building optimized, game-ready environments. I thrive in collaborative settings and take pride in delivering high-quality work that fuels production. I developed a notable personal project called Rabbit Ninja, where I created all 3D assets and managed the pipeline end-to-end. I’m constantly seeking new opportunities to collaborate and push the boundaries of what’s possible in 3D.

Muhammed Darboe

I’m Muhammed Darboe, a 3D artist based in Madison, Wisconsin. Over the past 2.5 years I’ve tackled a wide range of projects, from bringing characters to life to building optimized, game-ready environments. I thrive in collaborative settings and take pride in delivering high-quality work that fuels production. I developed a notable personal project called Rabbit Ninja, where I created all 3D assets and managed the pipeline end-to-end. I’m constantly seeking new opportunities to collaborate and push the boundaries of what’s possible in 3D.

Available to hire

I’m Muhammed Darboe, a 3D artist based in Madison, Wisconsin. Over the past 2.5 years I’ve tackled a wide range of projects, from bringing characters to life to building optimized, game-ready environments. I thrive in collaborative settings and take pride in delivering high-quality work that fuels production.

I developed a notable personal project called Rabbit Ninja, where I created all 3D assets and managed the pipeline end-to-end. I’m constantly seeking new opportunities to collaborate and push the boundaries of what’s possible in 3D.

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Language

English
Advanced

Work Experience

Generalist
November 1, 2025 - November 1, 2025
Sculpted and cleaned two 3D characters, including full UV mapping and retopology for real-time games and cinematic productions; animated walking, running, jumping, and acting sequences totaling over 60 seconds; modeled a fantasy environment with optimized geometry and UVs for film and game pipelines; delivered production-ready assets with 300+ parts; created high-quality textures and materials for props (interior items, book, table) using Substance Painter and Arnold.
Generalist at Rabbit Ninja
March 1, 2025 - March 1, 2025
Sculpted, textured, rigged, animated, rendered, and composited Rabbit Ninja character across four stages of a full pipeline by one person. Modeled, textured, rigged and lit the Rabbit Ninja environment, consisting of 150+ parts.

Education

Associate of Applied Science in Computer Animation (A.A.S.) at Full Sail University
January 11, 2030 - October 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming