I’m a 3D artist who loves building immersive worlds—environments, props, lighting, and textures—that give a scene its story and atmosphere. I’m proficient in Maya, Unreal Engine, Substance Painter, ZBrush, and the full Adobe Suite. I enjoy taking a scene from rough blockouts to polished renders with clean lighting and mood, and I’ve spent years blending 3D work with animation, video production, and design. I work well independently and in teams, stay organized under pressure, and keep my workflow clean. I’m seeking a remote or onsite role where I can create assets, environments, and meaningful visual work.
I’m excited to contribute to storytelling through visual design, collaborate with creative teams, and help shape compelling worlds with atmosphere and clarity.
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