I’m a 3D artist who loves building immersive worlds—environments, props, lighting, and textures—that give a scene its story and atmosphere. I’m proficient in Maya, Unreal Engine, Substance Painter, ZBrush, and the full Adobe Suite. I enjoy taking a scene from rough blockouts to polished renders with clean lighting and mood, and I’ve spent years blending 3D work with animation, video production, and design. I work well independently and in teams, stay organized under pressure, and keep my workflow clean. I’m seeking a remote or onsite role where I can create assets, environments, and meaningful visual work. I’m excited to contribute to storytelling through visual design, collaborate with creative teams, and help shape compelling worlds with atmosphere and clarity.…

ZAID ALHELOW

I’m a 3D artist who loves building immersive worlds—environments, props, lighting, and textures—that give a scene its story and atmosphere. I’m proficient in Maya, Unreal Engine, Substance Painter, ZBrush, and the full Adobe Suite. I enjoy taking a scene from rough blockouts to polished renders with clean lighting and mood, and I’ve spent years blending 3D work with animation, video production, and design. I work well independently and in teams, stay organized under pressure, and keep my workflow clean. I’m seeking a remote or onsite role where I can create assets, environments, and meaningful visual work. I’m excited to contribute to storytelling through visual design, collaborate with creative teams, and help shape compelling worlds with atmosphere and clarity.…

Available to hire

I’m a 3D artist who loves building immersive worlds—environments, props, lighting, and textures—that give a scene its story and atmosphere. I’m proficient in Maya, Unreal Engine, Substance Painter, ZBrush, and the full Adobe Suite. I enjoy taking a scene from rough blockouts to polished renders with clean lighting and mood, and I’ve spent years blending 3D work with animation, video production, and design. I work well independently and in teams, stay organized under pressure, and keep my workflow clean. I’m seeking a remote or onsite role where I can create assets, environments, and meaningful visual work.

I’m excited to contribute to storytelling through visual design, collaborate with creative teams, and help shape compelling worlds with atmosphere and clarity.

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Language

Arabic
Fluent
English
Advanced

Work Experience

Senior 3D Artist & Environment Artist at RITNU
January 1, 2023 - January 1, 2025
Designed 3D environments, props, and cinematic scenes for digital media and ads. Modeled hard-surface assets, textured in Substance Painter, and built lighting setups. Created level layouts, storytelling compositions, and atmospheric visuals. Handled rendering, color grading, and scene optimization. Produced graphic design elements and visual concepts when needed. Helped shape 3D workflows and guided junior artists.
Deputy Director at TAG Global
January 1, 2022 - January 1, 2023
Oversaw strategic creative projects and team coordination.
Project Manager at TAG Global
January 1, 2022 - January 1, 2022
Managed workflows, client communication, and project delivery.
Production Team Leader at TAG Global
January 1, 2021 - January 1, 2022
Led a creative team producing motion graphics and visual content.
Senior 3D Artist / Video Editor at Talal Abu-Ghazaleh Global
January 1, 2020 - January 1, 2023
Created 3D visuals, product shots, and environments using Maya. Delivered video editing, compositing, motion graphics, and animation work. Built lighting setups, cinematic compositions, and stylized shots. Worked closely with creative teams under tight deadlines.
3D Artist at NPLAY (Al Shamil)
January 1, 2019 - January 1, 2020
Modeled, textured, and rendered realistic 3D assets for marketing and visualization. Built small 3D environments with clean lighting and strong presentation quality. Optimized scenes to balance quality and performance. Contributed to creative planning and visual direction.
Junior 3D Artist at German Medical Reference (GMR)
January 1, 2018 - January 1, 2019
Modeled accurate anatomical 3D assets for educational tools. Textured and prepared models for Unreal Engine projects. Assisted with scene assembly, troubleshooting, and optimization.
National Sales Executive at Al -Iman Marble
January 1, 2013 - January 1, 2016
Managed national client relationships and outreach.

Education

Bachelor of Arts in Interactive Animation at Middlesex University – London, UK
January 1, 2017 - January 1, 2017
Professional Diploma in Digital Animation at SAE Institute – Amman, Jordan
January 1, 2015 - January 1, 2015
Diploma in Digital Animation at SAE Institute – Amman, Jordan
January 1, 2014 - January 1, 2014

Qualifications

Digital Animation Training
January 1, 2014 - January 1, 2015
Leadership Management
January 1, 2020 - November 28, 2025
Sales Management
January 1, 2020 - November 28, 2025
Advanced Project Management
January 1, 2021 - November 28, 2025
Reports & Proposals Writing
January 1, 2022 - November 28, 2025
Business Plan Writing
January 1, 2022 - November 28, 2025
Preparing for PMP Certification
January 11, 2030 - November 28, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services