I’m a sound designer with a background in audio engineering and a passion for bold, cinematic audio. I bring hands-on studio training in Pro Tools and a strong foundation in film, animation, and experimental audiovisual work, with an emphasis on creating rich, original, and polished sound. I work across high-energy music production and atmospheric soundscapes—always focusing on clarity, emotional impact, and detail. I also keep exploring music and sound through my own creative practice and experimentation with new tools and workflows, including generative AI for audio-related tasks.

MAX PELLIZZARI

Pro

I’m a sound designer with a background in audio engineering and a passion for bold, cinematic audio. I bring hands-on studio training in Pro Tools and a strong foundation in film, animation, and experimental audiovisual work, with an emphasis on creating rich, original, and polished sound. I work across high-energy music production and atmospheric soundscapes—always focusing on clarity, emotional impact, and detail. I also keep exploring music and sound through my own creative practice and experimentation with new tools and workflows, including generative AI for audio-related tasks.

Available to hire

I’m a sound designer with a background in audio engineering and a passion for bold, cinematic audio. I bring hands-on studio training in Pro Tools and a strong foundation in film, animation, and experimental audiovisual work, with an emphasis on creating rich, original, and polished sound.

I work across high-energy music production and atmospheric soundscapes—always focusing on clarity, emotional impact, and detail. I also keep exploring music and sound through my own creative practice and experimentation with new tools and workflows, including generative AI for audio-related tasks.

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Language

English
Fluent

Work Experience

Production Assistant at Sing Sing Recording Studios
January 1, 2025 - Present
Completed a day of professional studio experience under producer Callum Edwards, assisting with workflow, setup, and recording tasks. Gained practical insights into real-world studio operations and client communication.
AI Speech and Audio Evaluation (Annotation/Assessment) at Outlier AI / Alignerr
January 1, 2024 - Present
Worked on AI audio training projects including evaluating audiobook narration voices for tone, clarity, and emotional delivery. Assessed conversational AI performance through interaction with models and rated responses, completing audio-focused annotation and evaluation tasks.
Event Staff (Technical Crewing / AV Support) at Lock and Load Event Staff
January 1, 2024 - Present
Crewed on large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems. Built strong time management, communication, and teamwork skills in high-pressure environments.
AI English Writing Evaluator at Outlier AI
January 1, 2024 - Present
Review, annotate, and evaluate outputs for state-of-the-art LLMs. Tasks include prompt evaluation, image analysis, fact-checking, safety checks, and multi-turn conversation annotation.
Crew Member – Lock and Load Event Staff at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems. Developed strong skills in time management, communication, and teamwork in high-pressure environments.
Crewing Service at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems. Developed strong skills in time management, communication, and teamwork in high-pressure environments.
Crew Member (Technical) at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems; developed time management, communication, and teamwork in high-pressure environments.
AI Speech and Audio Evaluation at Outlier AI / Alignerr
January 1, 2024 - Present
Worked across multiple AI audio training projects, including evaluating audiobook narration voices for tone, clarity and emotional delivery, assessing conversational AI performance by interacting with models and rating their responses, and completing a range of other audio-focused annotation tasks.
Crew Member at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems. Developed strong skills in time management, communication, and teamwork in high-pressure environments.
AI Speech and Audio Evaluation at Outlier AI / Alignerr
January 1, 2023 - Present
Evaluating AI-generated speech and dialect performance across multiple datasets; assessing tone, pronunciation accuracy, emotional delivery, and linguistic naturalness to improve AI voice models.
Sound Designer & Audio Production
January 1, 2022 - Present
Extensive hands-on experience in recording, editing, and mixing across film, animation, and interactive media. Skilled in creating original Foley, SFX, and ambient soundscapes using Pro Tools and Logic Pro. Recent projects include cinematic redesigns and AI-assisted sound design experiments, blending human and generative workflows.
Sound Designer at Self-employed / Freelance
January 1, 2022 - Present
Sound Design & Audio Production across film, animation, and interactive media; recording, editing, and mixing; original Foley, SFX, and ambient soundscapes using Pro Tools and Logic Pro; exploring AI-assisted workflows blending human and generative techniques.
Sound Designer
January 1, 2022 - Present
Extensive hands-on experience in recording, editing, and mixing across film, animation, and interactive media. Skilled in creating original Foley, SFX, and ambient soundscapes using Pro Tools and Logic Pro. Recent projects include a surreal slasher-style student animation and a comparative study of human versus AI sound redesign for an animated fight scene.

Education

Bachelor of Design (Digital Media) at RMIT University
January 11, 2030 - November 30, 2025
Advanced Diploma of Music Production (Sound Production) at RMIT University
January 11, 2030 - January 1, 2024
Diploma of Music Production at RMIT University
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education, Software & Internet, Other, Gaming
    Treasure Planet Sound Redesign

    A sound redesign of the “12 Years Later” sequence from Disney’s Treasure Planet. I composed and designed the full audio from scratch, with an original modern 80s and rock-inspired score. Still putting the finishing touches on this one.

    BMW Commercial Sound Resigner

    A complete sound redesign of a BMW commercial, featuring an original score and sound effects.

    ROXIE
    Written, directed and animated by Mehul Suneja, Sound Design by Max Pellizzari