I'm a sound designer with a passion for film, animation, and games, especially anything futuristic, sci-fi, or action-packed. Using my background in audio engineering, I create and manipulate sound to bring stories to life, making worlds feel rich, cinematic, and believable. Whether crafting explosive impacts or designing otherworldly textures, I explore bold and original audio ideas. Recently, I’ve researched generative AI in sound design and critically explored its creative potential and limitations.

Max Pellizzari

I'm a sound designer with a passion for film, animation, and games, especially anything futuristic, sci-fi, or action-packed. Using my background in audio engineering, I create and manipulate sound to bring stories to life, making worlds feel rich, cinematic, and believable. Whether crafting explosive impacts or designing otherworldly textures, I explore bold and original audio ideas. Recently, I’ve researched generative AI in sound design and critically explored its creative potential and limitations.

Available to hire

I’m a sound designer with a passion for film, animation, and games, especially anything futuristic, sci-fi, or action-packed. Using my background in audio engineering, I create and manipulate sound to bring stories to life, making worlds feel rich, cinematic, and believable.

Whether crafting explosive impacts or designing otherworldly textures, I explore bold and original audio ideas. Recently, I’ve researched generative AI in sound design and critically explored its creative potential and limitations.

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Language

English
Fluent

Work Experience

Sound Designer
January 1, 2022 - Present
Extensive hands-on experience in recording, editing, and mixing across film, animation, and interactive media. Skilled in creating original Foley, SFX, and ambient soundscapes using Pro Tools and Logic Pro. Recent projects include a surreal slasher-style student animation and a comparative study of human versus AI sound redesign for an animated fight scene.
Crew Member at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems. Developed strong skills in time management, communication, and teamwork in high-pressure environments.
Production Assistant at Sing Sing Recording Studios
January 1, 2025 - Present
Completed a day of professional studio experience under producer Callum Edwards, assisting with workflow, setup, and recording tasks. Gained practical insights into real-world studio operations and client communication.
AI Speech and Audio Evaluation at Outlier AI / Alignerr
January 1, 2024 - Present
Worked across multiple AI audio training projects, including evaluating audiobook narration voices for tone, clarity and emotional delivery, assessing conversational AI performance by interacting with models and rating their responses, and completing a range of other audio-focused annotation tasks.
Sound Designer at Self-employed / Freelance
January 1, 2022 - Present
Sound Design & Audio Production across film, animation, and interactive media; recording, editing, and mixing; original Foley, SFX, and ambient soundscapes using Pro Tools and Logic Pro; exploring AI-assisted workflows blending human and generative techniques.
AI Speech and Audio Evaluation at Outlier AI / Alignerr
January 1, 2023 - Present
Evaluating AI-generated speech and dialect performance across multiple datasets; assessing tone, pronunciation accuracy, emotional delivery, and linguistic naturalness to improve AI voice models.
Crew Member (Technical) at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems; developed time management, communication, and teamwork in high-pressure environments.
Crewing Service at Lock and Load Event Staff
January 1, 2024 - Present
Part of technical crews for large-scale productions and events, assisting with setup and pack-down of AV, lighting, and rigging systems. Developed strong skills in time management, communication, and teamwork in high-pressure environments.
Sound Designer & Audio Production
January 1, 2022 - Present
Extensive hands-on experience in recording, editing, and mixing across film, animation, and interactive media. Skilled in creating original Foley, SFX, and ambient soundscapes using Pro Tools and Logic Pro. Recent projects include cinematic redesigns and AI-assisted sound design experiments, blending human and generative workflows.

Education

Bachelor of Design (Digital Media) at RMIT University
January 11, 2030 - November 30, 2025
Advanced Diploma of Music Production (Sound Production) at RMIT University
January 11, 2030 - January 1, 2024
Diploma of Music Production at RMIT University
January 11, 2030 - January 1, 2023
Bachelor of Design (Digital Media) – Major in Sound Design at RMIT University
January 11, 2030 - December 18, 2025
Advanced Diploma of Music Production (Sound Production) at RMIT University
January 11, 2030 - January 1, 2024
Diploma of Music Production at RMIT University
January 11, 2030 - January 1, 2023
Bachelor of Design (Digital Media) at RMIT University
January 11, 2030 - December 22, 2025
Advanced Diploma of Music Production (Sound Production) at RMIT University
January 11, 2030 - January 1, 2024
Diploma of Music Production at RMIT University
January 11, 2030 - January 1, 2023
Bachelor of Design (Digital Media) — Major in Sound Design at RMIT University
January 11, 2030 - December 24, 2025
Advanced Diploma of Music Production (Sound Production) at RMIT University
January 11, 2030 - January 1, 2024
Diploma of Music Production at RMIT University
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education, Software & Internet, Other, Gaming
    uniE608 Invincible Fight Scene Sound Redesign
    This project showcases a full sound redesign of a fight scene from Invincible, created using almost entirely original field recordings, an original scoring, and detailed mixing. Driven by my love of animation, sci-fi, and high-energy storytelling, the human-made version reflects my strongest skills in creative sound design.
    uniE608 Contortion
    "Contortion" An Audio visual work in collaboration with Jumi Suzuki Carpenter.
    uniE608 ROXIE
    Written, directed and animated by Mehul Suneja, Sound Design by Max Pellizzari