Hi there! I’m Anna, a versatile writer and narrative designer with over a decade of experience shaping stories for games, media, and education. I enjoy building immersive worlds, crafting engaging characters, and coordinating cross-functional teams to deliver compelling content across platforms. I’m comfortable working remotely with international teams, partners, and influencers to drive outcomes and create memorable player and learner experiences. From scripting Europa Universalis V content to leading narrative work for Match in Paris and developing curriculum for Shiminly, I bring a rigorous, collaborative approach to storytelling, QA, and audience-focused content. I thrive in fast-paced environments and love turning complex ideas into clear, impactful experiences that resonate with diverse audiences.

Anna Merchant

Hi there! I’m Anna, a versatile writer and narrative designer with over a decade of experience shaping stories for games, media, and education. I enjoy building immersive worlds, crafting engaging characters, and coordinating cross-functional teams to deliver compelling content across platforms. I’m comfortable working remotely with international teams, partners, and influencers to drive outcomes and create memorable player and learner experiences. From scripting Europa Universalis V content to leading narrative work for Match in Paris and developing curriculum for Shiminly, I bring a rigorous, collaborative approach to storytelling, QA, and audience-focused content. I thrive in fast-paced environments and love turning complex ideas into clear, impactful experiences that resonate with diverse audiences.

Available to hire

Hi there! I’m Anna, a versatile writer and narrative designer with over a decade of experience shaping stories for games, media, and education. I enjoy building immersive worlds, crafting engaging characters, and coordinating cross-functional teams to deliver compelling content across platforms. I’m comfortable working remotely with international teams, partners, and influencers to drive outcomes and create memorable player and learner experiences.

From scripting Europa Universalis V content to leading narrative work for Match in Paris and developing curriculum for Shiminly, I bring a rigorous, collaborative approach to storytelling, QA, and audience-focused content. I thrive in fast-paced environments and love turning complex ideas into clear, impactful experiences that resonate with diverse audiences.

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Language

English
Fluent

Work Experience

Content Writer at Paradox Interactive, Sitges
April 1, 2025 - Present
Writes in-game scripted historical content for Europa Universalis V, edits existing content for fluency and scripting accuracy. Uses Python to edit and refine in-game code. Develops content strategies for announcements, releases, and events on all social media channels. Creates multimedia content promoting the Europa Universalis series across all social media channels. Collaborates with influencers and the Community to create and promote sponsored and supported content.
Senior Narrative Designer at Socialpoint Games, Barcelona
November 1, 2021 - November 1, 2024
Designed full narrative plans, character concepts, social media content strategies, and marketing materials for Match in Paris; built six-month Era Saga narrative structures; wrote numerous Era Saga episodes and backstories; relaunched social media channels for Two Dots; led a team to produce original video content for Two Dots’ TikTok channel; proofread and advised copy for major campaigns; contributed as copywriter for web copy and ASO; collaborated with brands and influencers; provided voice/acting guidance and services; helped shape marketing across products.
Scriptwriter and Localization Editor at Scarecrow Studio, Barcelona
July 1, 2019 - October 1, 2021
Wrote original script content for the comedy adventure game 3 Minutes to Midnight, including 100 hours of dialogue with branching narrative and multiple endings. Served as Linguistic Quality Assurance lead, proofreading and providing cultural guidance for period-appropriate US English. Managed all public-facing content for the game’s Kickstarter campaign and conducted cultural/historical research for the head scriptwriter.
Project Manager and Lead Curriculum Designer at Shiminly (US-based remote)
September 1, 2019 - November 1, 2021
Managed a remote team of six to create a flexible mixed-flipped K-12 curriculum for private and public schools in India, comprising over a thousand lessons. Aligned curriculum with UNESCO, WIDA, and Common Core standards; developed proprietary standards; conducted teacher training; produced marketing copy and web content with SEO optimization.
Writer, Editor, and Narrative Designer at Freelance
October 1, 2010 - Present
Freelance writer, editor, and narrative designer for gaming, education, and digital services. Ghostwriter for a four-volume Victorian Gothic horror series; edited and proofread content for outlets including PC Gamer, IGN, and Eurogamer; created educational materials and curricula for K-12 and corporate training; wrote scripts for TV pitches and video content; moderated forums and communities.

Education

MSc with Merit, Osteoarchaeology at Bournemouth University
September 1, 2010 - November 1, 2012
BSc with Honours, Biological Anthropology/History at University of Toronto
September 1, 2003 - May 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services