Hi, I’m Theodoros Chalimas, a Computer Graphics Engineer based in Toulouse, France. I specialize in real-time simulation, Unreal Engine C++ development, and AR/VR systems, with a track record of creating photorealistic simulations and synthetic data for space and robotics applications. I combine creative problem-solving with solid engineering to deliver innovative 3D visualizations and interactive experiences. In my work, I enjoy solving complex visualization challenges and collaborating across disciplines to turn data into immersive, accessible experiences. I’m excited to explore new opportunities at the intersection of space, robotics, and interactive media.

Theodoros Chalimas

Hi, I’m Theodoros Chalimas, a Computer Graphics Engineer based in Toulouse, France. I specialize in real-time simulation, Unreal Engine C++ development, and AR/VR systems, with a track record of creating photorealistic simulations and synthetic data for space and robotics applications. I combine creative problem-solving with solid engineering to deliver innovative 3D visualizations and interactive experiences. In my work, I enjoy solving complex visualization challenges and collaborating across disciplines to turn data into immersive, accessible experiences. I’m excited to explore new opportunities at the intersection of space, robotics, and interactive media.

Available to hire

Hi, I’m Theodoros Chalimas, a Computer Graphics Engineer based in Toulouse, France. I specialize in real-time simulation, Unreal Engine C++ development, and AR/VR systems, with a track record of creating photorealistic simulations and synthetic data for space and robotics applications. I combine creative problem-solving with solid engineering to deliver innovative 3D visualizations and interactive experiences.

In my work, I enjoy solving complex visualization challenges and collaborating across disciplines to turn data into immersive, accessible experiences. I’m excited to explore new opportunities at the intersection of space, robotics, and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Greek, Modern
Fluent
English
Advanced
German
Beginner
French
Beginner

Work Experience

Computer Graphics Engineer at Infinite Orbits
January 1, 2024 - Present
Develop high-fidelity Unreal Engine simulations generating synthetic satellite sensor data for rendezvous and docking missions. Design real-time rendering systems and sensor models for space-based vision applications. Implement custom HTTP APIs for software-in-the-loop testing and mission planning validation.
Researcher / Developer (Master Thesis) at Technical University of Crete, Greece
January 1, 2022 - January 1, 2023
Designed a gaze-driven AR system for firefighters integrating thermal imaging, Android data, and Unity3D. Led end-to-end development: networking, client-server communication, and real-time tracking. Published at IEEE ISMAR 2023: “Cross-Device Augmented Reality Systems for Fire and Rescue.”

Education

Integrated Master’s in Electrical and Computer Engineering at Technical University of Crete, Greece
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Software & Internet, Media & Entertainment, Gaming, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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