Hi, I’m Theodoros Chalimas, a Computer Graphics Engineer based in Toulouse, France. I specialize in real-time simulation, Unreal Engine C++ development, and AR/VR systems, with a track record of creating photorealistic simulations and synthetic data for space and robotics applications. I combine creative problem-solving with solid engineering to deliver innovative 3D visualizations and interactive experiences.
In my work, I enjoy solving complex visualization challenges and collaborating across disciplines to turn data into immersive, accessible experiences. I’m excited to explore new opportunities at the intersection of space, robotics, and interactive media.
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