Available to hire
Hi, I’m a hands-on 3D artist from Almaty with a passion for creating high-quality models, environments, and animations for games and VR projects. I thrive in collaborative environments, working closely with developers, animators, and technical artists to ensure assets meet visual, performance, and technical requirements while staying production-ready.
My strengths span the full production pipeline—from modeling and texturing to retopology and integration into Unity—supported by a proactive attitude and a detail-oriented approach that keeps projects on track and visually compelling.
Experience Level
Expert
Expert
Expert
Expert
Expert
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Expert
Language
Russian
Fluent
Kazakh
Intermediate
English
Advanced
Turkish
Intermediate
Work Experience
3D Artist / Environment & Character Designer at In die Game Studio
January 1, 2025 - July 1, 2025Created 3D armor sets, character equipment and various props for environmental scenes based on provided specifications and concept art. Produced both high-poly and low-poly models for in-game optimization; performed UV unwrapping, texturing, and asset integration into Unity; collaborated on level building and scene composition; ensured assets met performance, style, and optimization guidelines.
Project Manager / 3D Artist / Game QA Diploma Project at In die Game Studio
January 1, 2024 - June 1, 2024Development of a card-based video game, defined tasks, controlled deadlines, and created project documentation and functional requirements; designed 3D character, environment, and gameplay asset models; collaborated with developers to test functional features, verify integrations, and ensure UI and gameplay stability.
3D Artist / Integration Specialist / QA Tester at Al-Haram VR Project
April 1, 2023 - September 1, 2023Created high-quality 3D models and environment assets for the Al-Haram VR project; partially performed project management duties by coordinating tasks between modeling, animation, and Unity integration teams; reviewed animations, rigs, and their Unity integration to identify defects, visual inconsistencies, and performance issues; collaborated with developers to diagnose and resolve technical problems related to scenes, lighting, and UI; developed and executed QA test cases and checklists; conducted UI, functional, and integration testing; documented bugs and monitored their resolution.
Education
Master's Degree at Almaty SDU University
August 1, 2025 - December 4, 2025Bachelor's Degree in Information Systems at Almaty University
August 1, 2020 - July 1, 2024Qualifications
Game QA Diploma
January 1, 2024 - June 1, 2024Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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