user1315403
Hi, I’m a hands-on 3D artist from Almaty with a passion for creating high-quality models, environments, and animations for games and VR projects.
About
Hi, I’m a hands-on 3D artist from Almaty with a passion for creating high-quality models, environments, and animations for games and VR projects. I thrive in collaborative environments, working closely with developers, animators, and technical artists to ensure assets meet visual, performance, and technical requirements while staying production-ready.
My strengths span the full production pipeline—from modeling and texturing to retopology and integration into Unity—supported by a proactive attitude and a detail-oriented approach that keeps projects on track and visually compelling.
- 1 year's experience
- Joined December 2025
Languages
- RussianFluent
- KazakhIntermediate
- EnglishAdvanced
- TurkishIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Created 3D armor sets, character equipment and various props for environmental scenes based on provided specifications and concept art. Produced both high-poly and low-poly models for in-game optimization; performed UV unwrapping, texturing, and asset integration into Unity; collaborated on level building and scene composition; ensured assets met performance, style, and optimization guidelines.
Development of a card-based video game, defined tasks, controlled deadlines, and created project documentation and functional requirements; designed 3D character, environment, and gameplay asset models; collaborated with developers to test functional features, verify integrations, and ensure UI and gameplay stability.
Created high-quality 3D models and environment assets for the Al-Haram VR project; partially performed project management duties by coordinating tasks between modeling, animation, and Unity integration teams; reviewed animations, rigs, and their Unity integration to identify defects, visual inconsistencies, and performance issues; collaborated with developers to diagnose and resolve technical problems related to scenes, lighting, and UI; developed and executed QA test cases and checklists; conducted UI, functional, and integration testing; documented bugs and monitored their resolution.
Education
Certifications and awards
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