I'm a designer focused on delivering intuitive B2B and B2C platform experiences across web, mobile, and immersive media. I lead end-to-end UX work—from research to high-fidelity interaction design and rapid prototyping in Figma—collaborating with leadership, senior designers, and engineers to launch platform-wide improvements and redesign information architectures for telehealth services. I've built AR/VR experiences, led educational game UX, and shipped social spaces for health brands and fans. I enjoy turning user insights into measurable, data-informed enhancements and presenting AR mockups to real clients, with a track record of guiding cross-functional teams from concept to showcase.

Sarah N. Kim

I'm a designer focused on delivering intuitive B2B and B2C platform experiences across web, mobile, and immersive media. I lead end-to-end UX work—from research to high-fidelity interaction design and rapid prototyping in Figma—collaborating with leadership, senior designers, and engineers to launch platform-wide improvements and redesign information architectures for telehealth services. I've built AR/VR experiences, led educational game UX, and shipped social spaces for health brands and fans. I enjoy turning user insights into measurable, data-informed enhancements and presenting AR mockups to real clients, with a track record of guiding cross-functional teams from concept to showcase.

Available to hire

I’m a designer focused on delivering intuitive B2B and B2C platform experiences across web, mobile, and immersive media. I lead end-to-end UX work—from research to high-fidelity interaction design and rapid prototyping in Figma—collaborating with leadership, senior designers, and engineers to launch platform-wide improvements and redesign information architectures for telehealth services.

I’ve built AR/VR experiences, led educational game UX, and shipped social spaces for health brands and fans. I enjoy turning user insights into measurable, data-informed enhancements and presenting AR mockups to real clients, with a track record of guiding cross-functional teams from concept to showcase.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Product Designer at LASO Health
October 1, 2023 - March 1, 2025
Lead design for releasing company's first telehealth service that connects patients with doctors and physicians, doubling user rates and initiating consistent app usage. Co-led platform-wide initiative to redesign information architecture and collaborated with a senior designer and head of development to ensure design consistency and app functionality.
UX Design Intern at NBC Sports NEXT
January 1, 2023 - April 1, 2023
Collaborated on day-to-day interactions in a financial management tool; proposed a redesign prioritizing user control and consistency while safeguarding sensitive actions. Led design-to-engineering implementation and contributed to improving usability and satisfaction.
AR/VR Design Intern at Havas Health & YOU
June 1, 2022 - August 1, 2022
Selected as the first Metaverse intern to pitch an AR marketing proposal; designed a virtual world using Maya and Spark AR with Spatial collaboration to promote health influencers and social bonding among fans.
Game Designer, Producer at Games for Change
January 1, 2022 - May 1, 2022
Led player UX design for an educational game, refining player flows and collaborating with design, art, and engineering. The completed game was showcased at the Games for Change Conference in New York City (July 2022).
Game Designer, Producer at Games for Change (Capstone)
January 1, 2022 - May 1, 2022
Produced and designed an educational game; collaborated with a designer, 2D artist, and programmers; tested game player flows and conducted playtests to iterate toward launch; showcased at the Games for Change Conference in New York City, July 2022.
UX Design Intern-Associate at Soft InWay
June 1, 2019 - March 1, 2020
Supported UX design initiatives and contributed to user research and interaction design; assisted in project workflows and design documentation.

Education

MET, Immersive Experience Design at Carnegie Mellon University
January 11, 2030 - December 5, 2025
BFA, Media Art / Human Computer Interaction at Carnegie Mellon University
January 11, 2030 - December 5, 2025
MET, Immersive Experience Design at Carnegie Mellon University
January 11, 2030 - July 6, 2026
BFA at Carnegie Mellon University
January 11, 2030 - July 6, 2026
MET, Immersive Experience Design at Carnegie Mellon University
January 11, 2030 - July 6, 2026
BFA, Media Art / Human Computer Interaction at Carnegie Mellon University
January 11, 2030 - July 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Gaming, Media & Entertainment, Education, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more