I am a 3D Artist and game-focused CG creator with over 10 years of experience in modeling, animation, and real-time asset production. Since 2015, I have worked on various 3D and game-related projects, including character modeling, environment design, rigging, animation, and producing optimized assets for mobile games.
I specialize in using Blender for the full 3D pipeline—modeling, sculpting, texturing, rigging, animation, lighting, and rendering. I have collaborated with multiple companies and game studios on creating 3D assets, animations, and visual elements for game engines. I am seeking opportunities to contribute to creative game projects, improve my real-time skills, and grow as a 3D/Game Artist in a professional team.
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