Hi, I’m LUAN Xi. I’m a multidisciplinary technologist blending computer science, machine learning, and game design to create engaging, data-informed experiences. I’m currently pursuing MSc programs in Computer Science and Informatics across institutions in London and Sweden, and I enjoy turning complex ideas into playable, polished products. Beyond research, I love collaborating across teams to ship features and narratives that resonate with players while upholding strong technical and ethical standards.

Xi Luan

Hi, I’m LUAN Xi. I’m a multidisciplinary technologist blending computer science, machine learning, and game design to create engaging, data-informed experiences. I’m currently pursuing MSc programs in Computer Science and Informatics across institutions in London and Sweden, and I enjoy turning complex ideas into playable, polished products. Beyond research, I love collaborating across teams to ship features and narratives that resonate with players while upholding strong technical and ethical standards.

Available to hire

Hi, I’m LUAN Xi. I’m a multidisciplinary technologist blending computer science, machine learning, and game design to create engaging, data-informed experiences. I’m currently pursuing MSc programs in Computer Science and Informatics across institutions in London and Sweden, and I enjoy turning complex ideas into playable, polished products.

Beyond research, I love collaborating across teams to ship features and narratives that resonate with players while upholding strong technical and ethical standards.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Machine Learning Research Intern at Cygames, Inc.
January 1, 2025 - March 1, 2025
Conducted applied research on diffusion-based models for pathfinding in 2D game environments, reframing navigation as a generative task. Designed and implemented datasets for maze trajectory generation, including 500 image pairs and 4,000 video clips of path progression. Developed custom training and inference pipelines in PyTorch, leveraging Stable Diffusion, LoRA, AnimateDiff, and conditional UNet architectures. Achieved promising results with AnimateDiff’s text-to-video pipeline, generating visually consistent and goal-directed pathfinding sequences.
Level Designer at Happy Elements Technology Co., Ltd.
March 1, 2022 - November 1, 2022
Built 5 levels per week aligned with the game’s vision and pillars; designed difficulty curves, level layouts, and pacing; incorporated feedback from senior designers to deliver engaging player experiences. Analyzed 1,000+ player logs per level post-release using SQL/Python, creating visualizations of progression trends; collaborated with design and operations teams to interpret results, pinpointed high drop-off stages; translated findings into design refinements that improved player retention.
Game Designer at Yotta Games Network Technology Co., Ltd.
June 1, 2021 - September 1, 2021
Worked on Finding Oceana, an online mobile adventure game targeting North American gamers. Participated in the full process from pre-production to launch; collaborated closely with the art and engineering teams to ensure updated versions were delivered on a weekly schedule. Produced design documentation, implemented new systems and features, and collaborated with overseas consultants to define narrative features and artistic style.
Machine Learning Research Intern at Cygames, Inc., Tokyo
January 1, 2025 - March 1, 2025
Conducted applied research on diffusion-based models for pathfinding in 2D game environments, reframing navigation as a generative task. Designed and implemented datasets for maze trajectory generation (500 image pairs; 4,000 video clips) and built training/inference pipelines in PyTorch using Stable Diffusion, LoRA, AnimateDiff, and conditional UNet architectures. Achieved promising results with AnimateDiff’s text-to-video pipeline, generating visually consistent, goal-directed pathfinding sequences.
Level Designer at Happy Elements Technology Co., Ltd., Beijing
March 1, 2022 - November 1, 2022
Built 5 levels per week aligned with the game’s vision and pillars; designed difficulty curves, level layouts, and pacing; incorporated feedback from senior designers to deliver engaging player experiences. Analyzed 1,000+ player logs per level post-release using SQL/Python, creating visualizations of progression trends and pinpointing high drop-off stages to drive design refinements.
Game Designer at Yotta Games Network Technology Co., Ltd., Shanghai
June 1, 2021 - September 1, 2021
Participated in the full process from pre-production to launch for a North American online mobile adventure game. Produced design documentation, implemented new systems and features, and collaborated with overseas consultants to define narrative elements and artistic style, ensuring timely weekly delivery.

Education

Master of Science in Computer Science at University of London
October 1, 2023 - October 1, 2026
Master of Science in Informatics at University of Skövde
August 1, 2023 - June 1, 2025
Master of Arts in Film Studies at King’s College London
September 1, 2019 - September 1, 2020
Bachelor of Arts in Journalism at Jinan University
September 1, 2015 - June 1, 2019
Master of Science in Computer Science at University of London
October 1, 2023 - October 1, 2026
Master of Science in Informatics at University of Skövde
August 1, 2023 - June 1, 2025
Master of Arts in Film Studies at King’s College London
September 1, 2019 - September 1, 2020
Bachelor of Arts in Journalism at Jinan University
September 1, 2015 - June 1, 2019
Master of Science in Computer Science at University of London, UK (remote)
October 1, 2023 - October 1, 2026
Master of Science in Informatics at University of Skövde, Sweden
August 1, 2023 - June 1, 2025
Master of Arts in Film Studies at King’s College London, UK
September 1, 2019 - September 1, 2020
Bachelor of Arts in Journalism at Jinan University, China
September 1, 2015 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Computers & Electronics