Hello, my past experience was mostly environmental 3D modeling and texturing. I did also worked on characters and 3D animations. What makes me stand out is I can take a complex object and recreate it with the least amount of polygons while still being recognizable. To me it more impressive because anyone can create a high polygon model and have it look good but it take real skill to do it with less.

Jerrod Luster

Hello, my past experience was mostly environmental 3D modeling and texturing. I did also worked on characters and 3D animations. What makes me stand out is I can take a complex object and recreate it with the least amount of polygons while still being recognizable. To me it more impressive because anyone can create a high polygon model and have it look good but it take real skill to do it with less.

Available to hire

Hello, my past experience was mostly environmental 3D modeling and texturing. I did also worked on characters and 3D animations. What makes me stand out is I can take a complex object and recreate it with the least amount of polygons while still being recognizable. To me it more impressive because anyone can create a high polygon model and have it look good but it take real skill to do it with less.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

3D Artist
August 1, 2023 - December 1, 2023
Modeled with attention to detail to achieve realistic results within constraints; completed models in a timely manner; texturing of characters, buildings, creatures, and other assets
Video Game Production at Clay Striker
August 1, 2023 - December 1, 2023
Involved in video game production for the Clay Striker project; Aug 2023 – Dec 2023
Digital Texturing
August 1, 2022 - December 1, 2022
Created a microscene to showcase texturing workflows
Game Assets Productions
January 1, 2023 - May 1, 2023
Recreated a scene from Phasmophobia
Programmer - Introduction to Game Scripting
January 1, 2023 - May 1, 2023
Created a simplified Space SHMUP game; recreated two Sirens abilities in Borderlands 3; learned new system inputs, enums, function delegates, serialization save/load, singleton, recursion

Education

Bachelor of Science in Computer Animation and Game Development at California State University, Chico
January 11, 2030 - May 1, 2024
Associates Degree in Multimedia Studies at Butte Community College
January 11, 2030 - December 1, 2020
Associates Degree in 2D Animation and Game Development at Butte Community College
January 11, 2030 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Other