Hi there! I'm Zoe Jarvis, a 3D Artist & Animator specializing in stylized characters, Meta Humans, environments, and real-time pipelines. I excel at building vibrant worlds and optimized assets in Blender, Maya, and Unreal Engine 5, with a strong focus on animation systems, topology optimization, and world-building. From concept to engine-ready assets, I maintain clean topology and efficient pipelines. I work closely with art leads to align on style, optimize assets for engine performance, and contribute to modular props and environments that enhance storytelling and gameplay.

Zoe Jarvis

Hi there! I'm Zoe Jarvis, a 3D Artist & Animator specializing in stylized characters, Meta Humans, environments, and real-time pipelines. I excel at building vibrant worlds and optimized assets in Blender, Maya, and Unreal Engine 5, with a strong focus on animation systems, topology optimization, and world-building. From concept to engine-ready assets, I maintain clean topology and efficient pipelines. I work closely with art leads to align on style, optimize assets for engine performance, and contribute to modular props and environments that enhance storytelling and gameplay.

Available to hire

Hi there! I’m Zoe Jarvis, a 3D Artist & Animator specializing in stylized characters, Meta Humans, environments, and real-time pipelines. I excel at building vibrant worlds and optimized assets in Blender, Maya, and Unreal Engine 5, with a strong focus on animation systems, topology optimization, and world-building.

From concept to engine-ready assets, I maintain clean topology and efficient pipelines. I work closely with art leads to align on style, optimize assets for engine performance, and contribute to modular props and environments that enhance storytelling and gameplay.

See more

Language

English
Fluent

Work Experience

3D Character & Creature Artist (Intern) at JoyStiq
June 1, 2023 - July 31, 2023
Developed modular, hand-painted assets for stylized game environments; created avatar assets for JoyStiq's mobile customization app; contributed to asset pipelines and collaboration with art leads to meet aesthetic goals.

Education

Bachelor of Fine Arts at University of Tampa
January 1, 2017 - January 1, 2021
Master of Social and Emerging Media at University of Tampa
January 1, 2021 - January 1, 2022

Qualifications

PBRT Texturing
January 11, 2030 - December 8, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet