I am a passionate and hardworking animator, always focused on delivering my best work and adapting quickly to production needs. I have been working as an animator in video games (Unity & Unreal Engine), as well as TV series and film productions. I also have rigging experience in Maya, Blender and 3ds Max. I am constantly learning and collaborating with teams to create compelling characters and immersive experiences.

David Alejandro Tavarez

I am a passionate and hardworking animator, always focused on delivering my best work and adapting quickly to production needs. I have been working as an animator in video games (Unity & Unreal Engine), as well as TV series and film productions. I also have rigging experience in Maya, Blender and 3ds Max. I am constantly learning and collaborating with teams to create compelling characters and immersive experiences.

Available to hire

I am a passionate and hardworking animator, always focused on delivering my best work and adapting quickly to production needs. I have been working as an animator in video games (Unity & Unreal Engine), as well as TV series and film productions. I also have rigging experience in Maya, Blender and 3ds Max.

I am constantly learning and collaborating with teams to create compelling characters and immersive experiences.

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Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Advanced

Work Experience

Senior Character Animator at Tequila Works
June 1, 2022 - Present
Senior character animation, direction & guidelines for Hungry Dragon; responsible for animation technical aspects like rigging & skinning.
Tutor at Animum Creativity Advanced School
July 1, 2017 - Present
Teaching and mentoring students in animation techniques and pipelines.
Senior Character Animator at Outfit7
March 1, 2019 - May 1, 2022
Freelance Senior Character Animator.
Senior Character Animator at Ubisoft
October 1, 2015 - March 1, 2019
Senior Character Animator – Hungry Dragon; responsible for animations, direction & guidelines; rigging & skinning.
Character Animator at Gameloft
June 1, 2015 - October 1, 2015
In-game & Cinematics Animator – Gods of Rome; also worked on Asphalt Overdrive and The Amazing Spider-Man 2 projects.
Junior Character Animator at Lightbox Animation Studios
January 1, 2015 - June 1, 2015
"Capture the Flag" Film (Paramount Pictures); "Goya", The Best Animated Film in 2015
Character Animator at Giant Animation
March 1, 2015 - March 1, 2015
Geist Short Film
In-game & Cinematics Animator at Gameloft
August 1, 2013 - January 1, 2015
In-game & Cinematics Animator – Gods of Rome; In-game Cinematics for Asphalt Overdrive and The Amazing Spider-Man 2.
Junior Character Animator at Blue Zoo Animation Studio
February 1, 2013 - August 1, 2013
"Tree Fu Tom" TV Series (BBC)
In-game Character Animator at Decadence Origins
January 1, 2013 - February 1, 2013
In-game Character Animator for the game "Decadence Origins"
Character Animator at Freelance
July 1, 2012 - December 1, 2012
Freelance Character Animator
Character Animator at Virtual Toys
August 1, 2010 - September 1, 2011
Projects including Pixar Cars 2 (PSP, Sony); other projects: Natal Fashion, Microsoft Education (cancelled)
Senior Character Animator at Hungry Dragon
October 1, 2015 - March 1, 2019
Responsible for the animations, direction & guidelines of the game. Responsible for the animation technical aspects like rigging & skinning.
Freelance Animator at Self-Employed
July 1, 2017 - Present
Freelance character animation for various games and TV productions.
In-game Character Animator at Gameloft
August 1, 2013 - January 1, 2015
In-game & Cinematics Animator – Gods of Rome
Tree Fu Tom - TV Series Animator at BBC
January 2, 2013 - August 2, 2013
Tree Fu Tom TV Series (BBC) – freelance animation work.

Education

Master 3D Animation at CICE
January 1, 2009 - January 1, 2010
Pepe School Land Animation Course at Pepe School Land
January 1, 2011 - January 1, 2012
2D Animation at ESDIP - Escuela Superior de Dibujo Profesional
January 1, 2006 - January 1, 2009
Electroacoustic Music Composition at Quilmes Nacional University
January 1, 2000 - January 1, 2002
2D Animation at Escuela Superior de Dibujo Profesional
January 11, 2030 - December 9, 2025

Qualifications

Ibermedia Scholarship for CICE Master 3D Animation
January 1, 2009 - January 1, 2010
3D Animation Master
January 11, 2030 - December 9, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet