Jordan Prong

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Gameplay Designer and Programmer at Unnatural Selection (Capstone project)
September 1, 2023 - April 1, 2024
Collaborated with a 10-person team to produce a 4-player local co-op third-person shooter; helped build, maintain, and extend the codebase; designed and programmed key game systems including the character controller, gameplay managers, and game-structure systems; contributed to delivering a polished prototype and won a People's Choice award at Level Up Toronto 2024.
Programming Lead & AI Programmer at Torok's Gambit (Capstone)
September 1, 2022 - April 1, 2023
Led a team of 7 to create a chess-inspired strategy roguelite; facilitated a 3-programmer team to produce a readable, scalable, and efficient codebase; programmed AI using alpha-beta pruning, search trees, and chess-position heuristics.
Game Jam Participant at Ludum Dare 53 – Tracks ‘n Bandits: Haulin’ Cargo
April 1, 2023 - April 1, 2023
Worked with a team of 6 to produce a 2D infinite runner; placed 444th of 1721 submissions; created systems for game progression and dynamic enemy engagement; troubleshot bugs from extremely fast implementations.
Gameplay Designer and Programmer, Game Systems Programmer at Unnatural Selection - Capstone
September 1, 2023 - April 1, 2024
Worked with a team of 10 to produce a 4-player local co-op shooter; helped build, maintain and extend codebase; helped design and program a number of critical game systems including character controller, gameplay managers and game structure systems.
Programming Lead, AI Programmer at Torok's Gambit
September 1, 2022 - April 1, 2023
Led a team of 3 programmers to create a readable, scalable, and efficient codebase; programmed AI utilizing alpha-beta pruning, search trees and chess position heuristics.
Game Jam Participant at Ludum Dare 53 - Tracks ‘n Bandits: Haulin’ Cargo
April 1, 2023 - April 1, 2023
Collaborated with a team of 6 to produce a 2D infinite runner; placed 444 of 1721 submissions; created systems for game progression and dynamic enemy engagement; debugging and bug fixes during extreme time constraints.

Education

BSc in Game Programming at Brock University
January 1, 2020 - January 1, 2024
Advanced Diploma in Game Development Skills at Brock University
January 1, 2020 - January 1, 2024
BSc in Game Programming at Brock University
January 1, 2020 - January 1, 2024
Advanced Diploma in Game Development at Brock University
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment