Jordan Prong

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Gameplay Designer and Programmer, Game Systems Programmer at Unnatural Selection - Capstone
September 1, 2023 - April 1, 2024
Worked with a team of 10 to produce a 4-player local co-op shooter; helped build, maintain and extend codebase; helped design and program a number of critical game systems including character controller, gameplay managers and game structure systems.
Gameplay Designer and Programmer at Unnatural Selection (Capstone project)
September 1, 2023 - April 1, 2024
Collaborated with a 10-person team to produce a 4-player local co-op third-person shooter; helped build, maintain, and extend the codebase; designed and programmed key game systems including the character controller, gameplay managers, and game-structure systems; contributed to delivering a polished prototype and won a People's Choice award at Level Up Toronto 2024.
Game Jam Participant at Ludum Dare 53 - Tracks ‘n Bandits: Haulin’ Cargo
April 1, 2023 - April 1, 2023
Collaborated with a team of 6 to produce a 2D infinite runner; placed 444 of 1721 submissions; created systems for game progression and dynamic enemy engagement; debugging and bug fixes during extreme time constraints.
Game Jam Participant at Ludum Dare 53 – Tracks ‘n Bandits: Haulin’ Cargo
April 1, 2023 - April 1, 2023
Worked with a team of 6 to produce a 2D infinite runner; placed 444th of 1721 submissions; created systems for game progression and dynamic enemy engagement; troubleshot bugs from extremely fast implementations.
Programming Lead, AI Programmer at Torok's Gambit
September 1, 2022 - April 1, 2023
Led a team of 3 programmers to create a readable, scalable, and efficient codebase; programmed AI utilizing alpha-beta pruning, search trees and chess position heuristics.
Programming Lead & AI Programmer at Torok's Gambit (Capstone)
September 1, 2022 - April 1, 2023
Led a team of 7 to create a chess-inspired strategy roguelite; facilitated a 3-programmer team to produce a readable, scalable, and efficient codebase; programmed AI using alpha-beta pruning, search trees, and chess-position heuristics.

Education

BSc in Game Programming at Brock University
January 1, 2020 - January 1, 2024
Advanced Diploma in Game Development Skills at Brock University
January 1, 2020 - January 1, 2024
BSc in Game Programming at Brock University
January 1, 2020 - January 1, 2024
Advanced Diploma in Game Development at Brock University
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment