I am writing to express my strong interest in the Senior Unity Engineer position at your company. With over seven years of experience bringing complex games and AR/VR experiences from design to reality, I have built my career on a foundation of high quality architecture and code, performance optimization, and technical leadership. In my most recent role at Outfit7, I specialized in high-level optimization for major mobile titles like Mythic Legends and Talking Ginger Playground. I successfully reduced draw calls to under 60 and maintained a stable 60 FPS by identifying and removing critical performance bottlenecks. Additionally, I co-created a core system for map content creation that increased development velocity by 50%. My technical toolkit is also backed by strong full-stack capabilities, including building LiveOps systems from scratch and reworking legacy progression systems to improve memory usage. Throughout my career, I have balanced technical execution with team leadership. As a Team Lead at Two Desperados, I boosted player engagement and revenue by 30% through the implementation of targeted LiveOps features. I architected an end-to-end WebGL ecosystem featuring a 2D/3D room configurator and an automated, on-demand AWS HDRP rendering pipeline, optimized via lazy-loaded asset bundles and an LRU caching system to minimize memory footprint. Whether I am designing complex AI behaviors using finite state machines or automating deployments via CI/CD pipelines, my goal is always to deliver software that meets both player and business needs. I am eager to bring my expertise in Unity, .NET, and cross-functional leadership to the team at [Company Name]. Thank you for your time and for considering my application. I look forward to the possibility of discussing how my background can contribute to your upcoming projects. Best regards, Matija Treska

Matija Treska

I am writing to express my strong interest in the Senior Unity Engineer position at your company. With over seven years of experience bringing complex games and AR/VR experiences from design to reality, I have built my career on a foundation of high quality architecture and code, performance optimization, and technical leadership. In my most recent role at Outfit7, I specialized in high-level optimization for major mobile titles like Mythic Legends and Talking Ginger Playground. I successfully reduced draw calls to under 60 and maintained a stable 60 FPS by identifying and removing critical performance bottlenecks. Additionally, I co-created a core system for map content creation that increased development velocity by 50%. My technical toolkit is also backed by strong full-stack capabilities, including building LiveOps systems from scratch and reworking legacy progression systems to improve memory usage. Throughout my career, I have balanced technical execution with team leadership. As a Team Lead at Two Desperados, I boosted player engagement and revenue by 30% through the implementation of targeted LiveOps features. I architected an end-to-end WebGL ecosystem featuring a 2D/3D room configurator and an automated, on-demand AWS HDRP rendering pipeline, optimized via lazy-loaded asset bundles and an LRU caching system to minimize memory footprint. Whether I am designing complex AI behaviors using finite state machines or automating deployments via CI/CD pipelines, my goal is always to deliver software that meets both player and business needs. I am eager to bring my expertise in Unity, .NET, and cross-functional leadership to the team at [Company Name]. Thank you for your time and for considering my application. I look forward to the possibility of discussing how my background can contribute to your upcoming projects. Best regards, Matija Treska

Available to hire

I am writing to express my strong interest in the Senior Unity Engineer position at your company. With over seven years of experience bringing complex games and AR/VR experiences from design to reality, I have built my career on a foundation of high quality architecture and code, performance optimization, and technical leadership.

In my most recent role at Outfit7, I specialized in high-level optimization for major mobile titles like Mythic Legends and Talking Ginger Playground. I successfully reduced draw calls to under 60 and maintained a stable 60 FPS by identifying and removing critical performance bottlenecks. Additionally, I co-created a core system for map content creation that increased development velocity by 50%. My technical toolkit is also backed by strong full-stack capabilities, including building LiveOps systems from scratch and reworking legacy progression systems to improve memory usage.

Throughout my career, I have balanced technical execution with team leadership. As a Team Lead at Two Desperados, I boosted player engagement and revenue by 30% through the implementation of targeted LiveOps features. I architected an end-to-end WebGL ecosystem featuring a 2D/3D room configurator and an automated, on-demand AWS HDRP rendering pipeline, optimized via lazy-loaded asset bundles and an LRU caching system to minimize memory footprint. Whether I am designing complex AI behaviors using finite state machines or automating deployments via CI/CD pipelines, my goal is always to deliver software that meets both player and business needs.

I am eager to bring my expertise in Unity, .NET, and cross-functional leadership to the team at [Company Name]. Thank you for your time and for considering my application. I look forward to the possibility of discussing how my background can contribute to your upcoming projects.

Best regards,
Matija Treska

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Language

English
Advanced
Serbian
Fluent

Work Experience

Senior Unity Engineer at Freelance / Various Clients
January 1, 2016 - Present
Developed and maintained live-ops, gameplay loops, and UI features for mobile games; led cross-functional teams; optimized rendering and performance.
Live Ops / Mobile Game Engineer at WokaWoka
January 1, 2020 - December 31, 2020
Implemented live-ops features (shop offers, gacha mechanics, Battle Pass); contributed to art pipeline and 3D model integration; boosted player engagement and revenue.
Live Ops / Mobile Game Engineer at My Talking Hank
January 1, 2020 - December 31, 2021
Built live-ops system from scratch; implemented content and event pipelines to support ongoing updates; improved user engagement and system reliability.

Education

Bachelor of Software Engineering at Faculty of Technical Sciences, Novi Sad
January 1, 2016 - January 1, 2021

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services