Available to hire
Hi, I’m Huascar Huanca Orozco. I’m a game developer with 4+ years in Unity, 3 years in Unreal Engine 5, and 4 years in XR/VR. I specialize in game development, character animation, 3D modeling, and horror game level design. I have hands-on experience with VR/PC/mobile production pipelines, Steam integration, procedural environments, and collaborative multiplayer development.
I love turning tense narratives and immersive environments into playable experiences. I’ve shipped multiple VR titles and PC games, built internal tools and rigs inside UE5, and collaborated across teams to bring ambitious horror concepts to life.
Language
English
Fluent
Portuguese
Advanced
Spanish; Castilian
Advanced
Work Experience
Technical Artist / Level Designer at Sunlight Studios
January 1, 2025 - PresentPrototyping procedural environment generation and real-time world-building. Development of control rigs, animation tools, and custom rigs inside Unreal Engine 5.
Indie Game Developer at Huskar Games
January 1, 2023 - January 1, 2025Designed and developed Grave Destructor (PC/Steam) using Horror Engine in UE5; released on Steam with full Steamworks integration, Achievements, and store page management. Created Shotteverse, a 3D VR vampire survival game published on SideQuest. Co-developed Orderline (Demo), a multiplayer UE5 project; responsible for level design, environment art, and concept art.
Game Developer / Programmer at Coinary
January 1, 2021 - January 1, 2023Developed a VR sword-combat rhythm demo; led development of Clash of Pets (mobile match-3): level design, SDK modifications, VFX integration. Contributed to Dragonary, optimizing audio systems and implementing modular scripts with Nakam server.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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