Hello, I’m Hyung Suk Seo, a senior 3D artist and industrial designer with over 14 years of experience creating photorealistic visualizations and highly detailed 3D models for furniture, jewelry, games, and architectural projects. I specialize in low- and high-poly modeling, PBR texturing, UV unwrapping, shader development, and CAD interpretation, and I’m proficient at importing, optimizing, and adapting complex models to fit seamlessly within any production or visualization workflow using tools such as 3ds Max, Substance Painter, Unity, and V-Ray. I’ve collaborated with Reality Max, Robin Games, K IP Creating, and VStudios 3D, contributing to large-scale AR/VR platforms and product visualization libraries. My approach focuses on delivering production-ready visuals and clean, efficient workflows that empower teams to turn ideas into compelling experiences.

Hyung Suk Seo

Hello, I’m Hyung Suk Seo, a senior 3D artist and industrial designer with over 14 years of experience creating photorealistic visualizations and highly detailed 3D models for furniture, jewelry, games, and architectural projects. I specialize in low- and high-poly modeling, PBR texturing, UV unwrapping, shader development, and CAD interpretation, and I’m proficient at importing, optimizing, and adapting complex models to fit seamlessly within any production or visualization workflow using tools such as 3ds Max, Substance Painter, Unity, and V-Ray. I’ve collaborated with Reality Max, Robin Games, K IP Creating, and VStudios 3D, contributing to large-scale AR/VR platforms and product visualization libraries. My approach focuses on delivering production-ready visuals and clean, efficient workflows that empower teams to turn ideas into compelling experiences.

Available to hire

Hello, I’m Hyung Suk Seo, a senior 3D artist and industrial designer with over 14 years of experience creating photorealistic visualizations and highly detailed 3D models for furniture, jewelry, games, and architectural projects. I specialize in low- and high-poly modeling, PBR texturing, UV unwrapping, shader development, and CAD interpretation, and I’m proficient at importing, optimizing, and adapting complex models to fit seamlessly within any production or visualization workflow using tools such as 3ds Max, Substance Painter, Unity, and V-Ray.

I’ve collaborated with Reality Max, Robin Games, K IP Creating, and VStudios 3D, contributing to large-scale AR/VR platforms and product visualization libraries. My approach focuses on delivering production-ready visuals and clean, efficient workflows that empower teams to turn ideas into compelling experiences.

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Work Experience

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Education

Industrial Design degree at Universidad Nacional de Córdoba
January 11, 2030 - December 15, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services