I am a freelance creator specializing in 3D content production, animation, and game development, working fully remotely. With over 15 years of hands‑on experience using Unity, Maya, After Effects, and various graphic and music‑production tools, I have collaborated with international clients and teams on a wide range of projects. My expertise includes modeling, texturing, lighting, animation, and producing high‑quality 2D and 3D promotional teasers. In the field of game development, I offer complete end‑to‑end production, including: - 3D character creation - Environment and level design - Game design and mechanics development - Building multiplayer online and offline games - Developing shooter, racing, and various other game genres - Delivering full production pipelines from concept to final build I also provide website development, interactive web experiences, and music composition/sound design for games and multimedia projects. My ability to manage entire projects independently, combined with creativity, technical precision, and strong remote collaboration skills, sets me apart as a versatile and reliable freelancer.

zoodfareed

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I am a freelance creator specializing in 3D content production, animation, and game development, working fully remotely. With over 15 years of hands‑on experience using Unity, Maya, After Effects, and various graphic and music‑production tools, I have collaborated with international clients and teams on a wide range of projects. My expertise includes modeling, texturing, lighting, animation, and producing high‑quality 2D and 3D promotional teasers. In the field of game development, I offer complete end‑to‑end production, including: - 3D character creation - Environment and level design - Game design and mechanics development - Building multiplayer online and offline games - Developing shooter, racing, and various other game genres - Delivering full production pipelines from concept to final build I also provide website development, interactive web experiences, and music composition/sound design for games and multimedia projects. My ability to manage entire projects independently, combined with creativity, technical precision, and strong remote collaboration skills, sets me apart as a versatile and reliable freelancer.

Available to hire

I am a freelance creator specializing in 3D content production, animation, and game development, working fully remotely.
With over 15 years of hands‑on experience using Unity, Maya, After Effects, and various graphic and music‑production tools, I have collaborated with international clients and teams on a wide range of projects. My expertise includes modeling, texturing, lighting, animation, and producing high‑quality 2D and 3D promotional teasers.
In the field of game development, I offer complete end‑to‑end production, including:

  • 3D character creation
  • Environment and level design
  • Game design and mechanics development
  • Building multiplayer online and offline games
  • Developing shooter, racing, and various other game genres
  • Delivering full production pipelines from concept to final build
    I also provide website development, interactive web experiences, and music composition/sound design for games and multimedia projects. My ability to manage entire projects independently, combined with creativity, technical precision, and strong remote collaboration skills, sets me apart as a versatile and reliable freelancer.
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Language

English
Advanced

Work Experience

3D ARTIST & ANIMATOR at INDEPENDENT/SELF-EMPLOYED
January 1, 2010 - December 21, 2025
Worked as a self-employed Senior 3D Artist and Animator with over 15 years of hands-on experience in producing 3D assets, animations, and visual content for various projects. My work included modeling, texturing, lighting, animation, and supporting game development pipelines, with a strong focus on quality, creativity, and technical accuracy. Throughout my career, I collaborated with clients and teams on diverse projects, delivering visual solutions while managing the full production process independently. This long-term independent experience strengthened my problem-solving abilities, adaptability, and multidisciplinary skill set across 3D art, animation, and interactive media.

Education

SELF-TAUGHT IN 3D ANIMATION at INDEPENDENT
January 1, 2010 - December 21, 2013
Independent Education in 3D Arts, Animation, and Game Development Duration: 3 Years During a three-year self-directed learning program, I studied and practiced the fundamental principles and advanced techniques of 3D graphics, 2D and 3D animation, and game development. This educational path involved continuous hands-on practice, technical experimentation, and project-based learning. Alongside my main focus, I also gained knowledge and practical experience in graphic design fundamentals, visual composition, digital art workflows, and basic music and sound concepts related to animation and interactive media production. This education has provided me with a strong multidisciplinary foundation that combines visual creativity, technical skills, and artistic understanding required for modern digital content creation, and has shaped me into a multi-skilled individual. • Game development & animation • Teaser and clip production • Graphic design & motion graphics • Web development (2D/3D, simulations, Metaverse environments) • Programming & software solutions • Interior design, architectural drafting & technical schematics • Music composition in diverse styles MAYA / UNITY / AFTER EFFECTS , ......

Qualifications

SELF-TAUGHT 3D ARTIST & ANINMATOR
January 1, 2010 - December 21, 2013
Self-directed training focused on 3D arts, animation, and game development, including hands-on practice, technical experimentation, and project-based learning. This qualification built a strong multidisciplinary foundation in digital content creation.

Industry Experience

Media & Entertainment
    paper Demo Animtion Race & Rally

    Demo Animation – Race & Rally
    A fast‑paced 3D animation showcasing dynamic race and rally sequences, featuring high‑detail vehicles, realistic environments, and cinematic camera movements. This demo highlights my skills in 3D modeling, texturing, lighting, animation, and scene composition.
    The project demonstrates my ability to create energetic racing visuals, smooth motion, and game‑ready assets suitable for racing games, trailers, and promotional content.

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