Hi, I’m Muhammad Abdullah. I’m a 3D Modeler, Unity Developer and Unreal Engine Artist with over 6 years of experience creating game assets, characters, props and environments for real-time engines. I build clean, optimized models with proper topology, UVs and PBR textures that work smoothly in Unreal Engine and Unity, delivering game-ready assets optimized for performance. I enjoy turning ideas and 2D concepts into clear 3D models and scenes, while keeping my workflows simple, organized and fast.
I collaborate closely with teams to ensure assets fit seamlessly into pipelines and contribute to high-quality visuals and immersive environments. My goal is to deliver professional, optimized assets that enhance gameplay and storytelling across mobile and PC projects.
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