Hi, I’m Muhammad Abdullah. I’m a 3D Modeler, Unity Developer and Unreal Engine Artist with over 6 years of experience creating game assets, characters, props and environments for real-time engines. I build clean, optimized models with proper topology, UVs and PBR textures that work smoothly in Unreal Engine and Unity, delivering game-ready assets optimized for performance. I enjoy turning ideas and 2D concepts into clear 3D models and scenes, while keeping my workflows simple, organized and fast. I collaborate closely with teams to ensure assets fit seamlessly into pipelines and contribute to high-quality visuals and immersive environments. My goal is to deliver professional, optimized assets that enhance gameplay and storytelling across mobile and PC projects.

Muhammad Abdullah

Hi, I’m Muhammad Abdullah. I’m a 3D Modeler, Unity Developer and Unreal Engine Artist with over 6 years of experience creating game assets, characters, props and environments for real-time engines. I build clean, optimized models with proper topology, UVs and PBR textures that work smoothly in Unreal Engine and Unity, delivering game-ready assets optimized for performance. I enjoy turning ideas and 2D concepts into clear 3D models and scenes, while keeping my workflows simple, organized and fast. I collaborate closely with teams to ensure assets fit seamlessly into pipelines and contribute to high-quality visuals and immersive environments. My goal is to deliver professional, optimized assets that enhance gameplay and storytelling across mobile and PC projects.

Available to hire

Hi, I’m Muhammad Abdullah. I’m a 3D Modeler, Unity Developer and Unreal Engine Artist with over 6 years of experience creating game assets, characters, props and environments for real-time engines. I build clean, optimized models with proper topology, UVs and PBR textures that work smoothly in Unreal Engine and Unity, delivering game-ready assets optimized for performance. I enjoy turning ideas and 2D concepts into clear 3D models and scenes, while keeping my workflows simple, organized and fast.

I collaborate closely with teams to ensure assets fit seamlessly into pipelines and contribute to high-quality visuals and immersive environments. My goal is to deliver professional, optimized assets that enhance gameplay and storytelling across mobile and PC projects.

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Language

English
Fluent

Work Experience

3D Modeler and Game Asset Artist at Creative Code Tech
July 1, 2024 - October 1, 2025
Created props, environments and character assets for game and web projects. Produced clean models with good topology, UVs and PBR textures. Delivered assets fully ready for Unreal Engine and Unity. Worked on real-time performance optimization. Set up scenes lighting and basic functionality for game use. Communicated with the team to follow project needs and deadlines.
3D Modeler and Unreal Engine Artist at Evolve Innovative Solution
July 1, 2023 - June 1, 2024
Created 3D models for game scenes in interactive content and virtual experiences. Set up assets inside Unreal Engine including materials lighting and level layout. Worked on scene testing asset functionality and blueprint-based interactions. Delivered environments props and objects optimized for real-time use. Followed project briefs and maintained clear updates with the development team. Supported both modeling tasks and Unreal development tasks as needed.
3D Designer for Game Assets at Cresset Technologies
January 1, 2022 - June 1, 2023
Designed props environment and game-ready assets for mobile and PC games. Collaborated with developers to ensure correct asset integration into the game. Assisted with level art and small scene setups when required.
3D Animator and Rigger at Ping Technologies
January 1, 2020 - December 1, 2021
Created character rigs and animations for game and web projects. Delivered animation files compatible with Unreal Engine and Unity. Worked on skinning weight painting and fixing deformation issues. Set up small scenes cameras and animation sequences. Improved rig functionality for smooth workflow. Coordinated with designers and programmers to match animation needs.
3D Modeler and Asset Artist at Azlan | Rise of the Burlpups
July 1, 2023 - June 1, 2024
Contributed world elements, props, and scene visuals to support an immersive VR experience and smooth gameplay for Rise of the Burlpups, a VR tower defense game available on Steam. Created environment designs and asset creation for Azlan Rise of the Burlpups. Scene descriptions include assets and visuals to support immersive VR experience and smooth game play.
3D Designer for Game Assets at Ping Technologies
July 1, 2024 - October 1, 2025
Created game assets workflows, environment props and textures for real-time engines; set up UVs and PBR textures; coordinated with developers to ensure seamless integration into Unreal Engine and Unity; optimized assets for performance; maintained consistent visual quality.
Environment Designer & Asset Artist at Azlan Rise of the Burlpups
July 1, 2024 - October 1, 2025
Contributed environment design and asset creation for Azlan Rise of the Burlpups, a VR tower defense game available on Steam. Built world elements, props and scenes to support immersive VR gameplay; authored VR-ready assets with optimized geometry and textures; coordinated lighting and materials within Blender and Unreal Engine.
Independent Project - Spelunking Jeep at Personal Projects
July 1, 2023 - June 1, 2024
Created a simple low-poly environment in Blender to practice lighting, mood, and camera angles. Focused on clean shapes, good lighting direction and balanced color themes to achieve a calm outdoor look.
Forest Environment Scene - Real-Time 3D Project at Independent Projects
January 1, 2025 - January 1, 2026
Created a high-quality forest scene with detailed lighting, foliage, and atmosphere for real-time rendering. Focused on composition, camera movement and VR-friendly visuals.
3D Designer for Game Assets at Cres Set Technologies
January 1, 2022 - June 1, 2023
Designed low-poly 3D game assets and props for mobile and PC games; optimized topology and UVs; created PBR textures; assets prepared for Unreal Engine and Unity.
3D Animator and Rigging at Ping Technologies
January 1, 2020 - December 1, 2021
Created character rigs and animations for game and web projects.
3D Designer for Game Assets at Crescent Technologies
January 1, 2022 - June 1, 2023
Worked on low-poly modeling workflows; delivered clean models with good topology, UVs, and PBR textures for game assets. Prepared assets for real-time engines and contributed to asset integration and testing.
Unity Developer at Freelance
July 1, 2023 - June 1, 2024
Developed a VR app for an e-commerce store that enables users to access a virtual store, log in, and place orders seamlessly. Engineered an augmented reality app for Android and iOS users, empowering them to visualize and purchase 3D outfits within their surroundings, resulting in an enhanced shopping experience. Scripted engaging gameplay mechanics, implemented dynamic animations, and optimized performance to deliver a seamless and addictive gaming experience.
Freelance at Self-Employed
July 1, 2024 - October 1, 2025
Freelance work across Unity/Unreal asset creation, environment art, and optimization.

Education

Master's degree in Computer Science at National University of Computer and Emerging Sciences
January 1, 2019 - December 1, 2020
Bachelor's degree in Computer Science at University of Management and Technology
February 1, 2013 - October 1, 2018
Master's degree at National University of Computer and Emerging Sciences
January 1, 2019 - December 1, 2020
Bachelor of Computer Science at University of Management and Technology
February 1, 2013 - October 1, 2018
Master's degree, Computer Science at National University of Computer and Emerging Sciences
January 1, 2019 - December 1, 2020
Bachelor's degree, Computer Science at University of Management and Technology
February 1, 2013 - October 1, 2018
Master's degree at National University of Computer & Emerging Sciences
February 1, 2019 - February 12, 2020
Bachelor of Computer Science at University of Management and Technology
February 1, 2013 - October 1, 2018
Master's degree in Computer Science at National University of Computer and Emerging Sciences
January 1, 2019 - December 31, 2020
Bachelor of Computer Science at University of Management and Technology
February 1, 2013 - October 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Other, Professional Services, Real Estate & Construction