I'm Daniil, a results-oriented QA Engineer with over four years of hands-on experience testing web, mobile, and API systems. I specialize in manual testing, exploratory testing, and building robust test documentation, and I enjoy optimizing workflows to keep teams productive. Beyond testing, I have experience in 3D game testing and collaborating with UX and art teams on game features. I'm passionate about AI integration, prompt engineering, and creating a positive, collaborative atmosphere on the team.

Daniil Aliyev

I'm Daniil, a results-oriented QA Engineer with over four years of hands-on experience testing web, mobile, and API systems. I specialize in manual testing, exploratory testing, and building robust test documentation, and I enjoy optimizing workflows to keep teams productive. Beyond testing, I have experience in 3D game testing and collaborating with UX and art teams on game features. I'm passionate about AI integration, prompt engineering, and creating a positive, collaborative atmosphere on the team.

Available to hire

I’m Daniil, a results-oriented QA Engineer with over four years of hands-on experience testing web, mobile, and API systems. I specialize in manual testing, exploratory testing, and building robust test documentation, and I enjoy optimizing workflows to keep teams productive.

Beyond testing, I have experience in 3D game testing and collaborating with UX and art teams on game features. I’m passionate about AI integration, prompt engineering, and creating a positive, collaborative atmosphere on the team.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

QA Engineer at Wargaming.net
February 1, 2021 - June 1, 2021
Performed manual and exploratory testing of gaming platform features at Wargaming.net. Developed and executed test plans and test cases; documented results and reported defects with reproducible steps in Jira. Verified onboarding and in-game economy flows, UI across browsers, and feature integrations. Executed API-like test scenarios and collaborated with 2D/3D artists and level designers to validate visuals, physics, and gameplay. Conducted regression and smoke tests, participated in daily standups, and contributed to release readiness by building clear test coverage and risk assessments. Contributed to test documentation and learning from product features to improve future test cycles.
QA Engineer at Wargaming.net
July 1, 2021 - October 1, 2023
Advanced from manual to more comprehensive QA with automation involvement; Led test planning and execution across multiple game features in a live environment. Created and maintained test artifacts: test plans, cases, bug reports, and test result summaries; logged issues in Jira; performed UI, cross-browser, and functional testing; conducted API testing via Postman/Swagger-like workflows; built and executed end-to-end and regression suites in Jenkins pipelines; collaborated with 2D/3D art, level design, performance and load testing engineers; performed testing of 3D game environments, maps, and interactive objects; ensured graphical and gameplay consistency across builds and devices; participated in full testing cycles for new features and releases; contributed to UX improvements through detailed defect analysis and test coverage adjustments.
QA Engineer at Wargaming.net
October 1, 2023 - November 1, 2024
Continued QA leadership at Wargaming.net, focusing on cross-platform validation, experimental features, and process improvements; performed exploratory testing of unreleased game features; validated high-quality 3D assets and gameplay across platforms; collaborated with UX, art, and engineering to identify visual glitches and gameplay inconsistencies; contributed to test automation efforts and mentoring junior team members; maintained comprehensive documentation and assisted in planning new testing cycles and release milestones.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment